S
Strachwitz
Guest
Dear Gentleman,
literally since months I am working on game mechanics and rules on creating a big multiplayer campaign. My aspiration is to create something quite unique and realistic in terms of chain of command (establishing of orders, chain of command, delays in execution etc.), resupply, medical support (to get some troops back to fight after a certain amount of time so care about wounded on the battlefield is more important), troop movement, full blown FOW and so on. This all will take place in an area approximately 10km x 10km with about 20+ Battalions per side stretched over a period of maybe 3 days. Single battles will be from Company+ to 2 Battalions max plus support. That`s the plan and rules (compromised of about 4 different boardgame rules, brewed together and fit to my needs) are nearly finished.
The next step is to determine wether this should be a historical campaign (I tried my rules with a campaign depicting the Axis attack on the Anzio beachhead) or a fictional "meeting engagement" campaign. The main problem with a historical campaign would be the creation of maps. So I am in favour of using already existing huge maps "pasted together" to a single large operational maps. These huge maps will be seperated by some natural obstacles like woods or big rivers to get rid of map edge battles. Actual battles will be fought on just the according parts of a huge map.
Then comes the creation of 2 equal forces (consider them having all: Recon, Tanks, Infantry, Artillery)
So my basic question is. Are you guys interested in fighting a fictional Meta-Campaign with fictional forces?
If the answer is yes (which means we get about 10 guys wanting such a campaign) then I am looking for 2 guys willing and able to take command of each force.
They should be responsible for creating detailed orders for their forces (for example 2nd battalion moves to XY by 1030 hours, commence attack on XY at 1100 hours, 3rd Battalion is taking flank security at XY by 1030 hours, determining rally points etc., coordination artillery bombardements prior to the attack). And these commanders should not only take the burden of command, they also should be able to write up the orders for their subordinates. So basically I am searching for someone who has maybe some background in military or scenario making and thus is able writing good briefings in CM. This will be mandatory to get such a Campaign rolling as I for myself not able to write orders for the single battles which will occur. So basically the briefings for the battles will be written by the commanders. And there is a big big drawback too. These Commanders will not be able to participate in the actual battles as they will get to know things, the single battlefield commanders will not know and should remain surprises during the battles...
So please feel free to comment what you think about these basic parameters.
literally since months I am working on game mechanics and rules on creating a big multiplayer campaign. My aspiration is to create something quite unique and realistic in terms of chain of command (establishing of orders, chain of command, delays in execution etc.), resupply, medical support (to get some troops back to fight after a certain amount of time so care about wounded on the battlefield is more important), troop movement, full blown FOW and so on. This all will take place in an area approximately 10km x 10km with about 20+ Battalions per side stretched over a period of maybe 3 days. Single battles will be from Company+ to 2 Battalions max plus support. That`s the plan and rules (compromised of about 4 different boardgame rules, brewed together and fit to my needs) are nearly finished.
The next step is to determine wether this should be a historical campaign (I tried my rules with a campaign depicting the Axis attack on the Anzio beachhead) or a fictional "meeting engagement" campaign. The main problem with a historical campaign would be the creation of maps. So I am in favour of using already existing huge maps "pasted together" to a single large operational maps. These huge maps will be seperated by some natural obstacles like woods or big rivers to get rid of map edge battles. Actual battles will be fought on just the according parts of a huge map.
Then comes the creation of 2 equal forces (consider them having all: Recon, Tanks, Infantry, Artillery)
So my basic question is. Are you guys interested in fighting a fictional Meta-Campaign with fictional forces?
If the answer is yes (which means we get about 10 guys wanting such a campaign) then I am looking for 2 guys willing and able to take command of each force.
They should be responsible for creating detailed orders for their forces (for example 2nd battalion moves to XY by 1030 hours, commence attack on XY at 1100 hours, 3rd Battalion is taking flank security at XY by 1030 hours, determining rally points etc., coordination artillery bombardements prior to the attack). And these commanders should not only take the burden of command, they also should be able to write up the orders for their subordinates. So basically I am searching for someone who has maybe some background in military or scenario making and thus is able writing good briefings in CM. This will be mandatory to get such a Campaign rolling as I for myself not able to write orders for the single battles which will occur. So basically the briefings for the battles will be written by the commanders. And there is a big big drawback too. These Commanders will not be able to participate in the actual battles as they will get to know things, the single battlefield commanders will not know and should remain surprises during the battles...
So please feel free to comment what you think about these basic parameters.