OK, bear with me as it is a little long.
Was on turn 20 (last) of the France/Dijon battle. One objective left. Large infantry unit defending.
Able to move one arty w/i range for a shot. Then I have two beat up infantry left to the attack. First one does some damage and it's up to my engineer and he comes through for me, pushing the defender out of the town. I look around and (groan) no one has any movement left to occupy the town for the win! I look around the perimeter and spot a recon unit max movement range out, but he is able to make the trip and secure the objective. On the last turn with the last guy left!
On to North Afrika. First battle is a complete fail because I took no time to plan so deserved what I got.
Second effort goes much better, but the last couple of objectives are defended like I've never seen. On turn 19 I manage to push the infantry out and capture the town only to see the British mount a successful counter attack and recapture it. With the help of an arty and a beat up grenadier unit I manage to take it back for good. The problem is there is still an objective I bypassed hoping I would be able to wear it down, but I haven't much. It has a stubborn infantry and to it's rear a large AT gun and an adjacent arty. They are mutually supportive (if you haven't noticed) and have fended me off well. There is also a disrupted infantry also adjacent to the hex so the have 3 of the side covered.
I use a Stuka to pummel the 25 Lb and my strategic air unit on the town. I get one arty within range for some more attack prep. I only have three units available to attack and lead with a tank to try to get disruption. Surprisingly it was a little helpful. Then my grenadier unit. Then my reduced pioneer as my last hope. He scores big with 4 suppression and 6 killed and forces the enemy to surrender. You can see what's coming right?
Yep. No one has any movement left to enter the empty objective. But wait! There is a 1-point recon unit nearby. Only 5 movement points left but that is enough!
Except....
Uh, no one told me that if a victory hex is completely surrounded you can't move a friendly through to get in. "Ha, ha, mTk. You lose.!"
Those two battle endings last night were soo similar as to be down right creepy.
Never had a battle end with the last unit, on the last attack, on the last turn and the last move by the same kind of unit ever. Then it happens back-to-back. Damn.
I am going to have to start over though. My OOB has too many over strengthened units. As it turns out they are using up too many core slots. I don't have enough quantity to deal with having to attack multiple directions properly. Going to have to curb my brute force tendencies until a little later in the war.
I'm learning.
p.s. Oh, when reassigning a hero don't think that hitting the <delete> key removes him from the unit. Well, it does actually. Unfortunately, it also removes him from the game. Why the game would even give you that option I cannot fathom.