PlaywithSix Discussion

Try running without the map MOD and see if you still get errors. I turned mine off because in SP I couldn't reload certain sessions, even running them without the map MOD. I think the FGM server will let you on without the map MOD, as long as one of the maps isn't being used.
 
I have disabled the Map mod on the server due to issues with the keys and errors.

The server is upto date and strict checking is re-enabled again.
The following mods are allowed:
CBA_A3
Jayarma2lib
ACRE
Alive
Blastcore
JSRS
MCC_sandbox

Update: They may have now fixed this as there is a v1.3a but not sure if that is the same as v1.3.1, anyone know?
http://www.armaholic.com/page.php?id=23863
 
I found two cool MODs on playwithsix.
The first is @blood_mist, a spectacular graphical mod thats does excatly what is says on the tin.

http://www.armaholic.com/page.php?id=19547&highlight=BLOOD+MIST



The second is @tao_foldmap_a3, a useful mini map on your screen when your flying/driving about.

http://forums.bistudio.com/showthread.php?148517-Tao-Folding-Map-2-1

foldmap-small.jpg
 
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I'm just checking if the MODs for the FGM-playwithsix I have are up-to-date.
Here's the list.

@A3MP (Map Pack)
@African_Conflict
@Alive
@BlastCore
@CBA_A3 (Community Base Mods)
@JSRS2 (Sound effects mod)
@mcc_sandbox
@NATO_Russian_SF_Weapons
@st_acre_volume_a3 (something with TS, don't sure how it works)
@vz_cms (copy my stance)

Is there anything missing ?

EDIT: I tried to log into the sever and got kicked. Whats up ?
 
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