V
Volksgrenadier
Guest
Curious what kind of gaming CM-players prefer.
The questions have three categories, so maximum three answers.
The questions have three categories, so maximum three answers.
Would it have been better to make the poll showing who voted for what?
- WW2: WEGO only
- CM vita: player for more than 10 years (incl. CMx1)
Would it have been better to make the poll showing who voted for what?
Thanks to everyone who participated in this poll.
The numbers are quite surprising to me, although my qualitative expectations are more or less supported.
I see three main aspects:
1. An amazingly high pecentage of CMx1 players. Which I interpret, that CMx2 did not win many new and dedicated customers. If CMx2 would have been a smashing success, the new players should outnumber the old ones by a multitude.
2. Another aspect is the almost negligible amount of realtime players. From reading the Battlefront forums I had the impression it was at least 50:50, but from my personal experience was sceptical about the truthfulness of the hailing of RT. Realtime probably would be much more attractive with replay, but the current implementation obviously is not liked by many and honestly it just SUCKS.
I see both aspects as warning sign. #2 indicates that the developer is tending to waste resources on implementations that are not attractive - at least not in the form they are implemented.
And #1 indicates that with CMx2 they can not attract many new customers and keep them.
I also see this supported by the serial numbers of my purchases. The games I purchased over time show a steady decrease in sales numbers over the same period. And the forum hits reflect this quite dramatically, too: Eastern Front is THE thing for wargamers. Nevertheless their forum shows roughly the same interest as the Italian front. And only roughly a FIFTH of the interest in the Normandy front.
Also the amount of usermade scenarios and campaigns show the shrinking customer base. With such an increase of releases the amount of scenarios should increase, even more with the improvd trigger capabilities of the editor. But here I also have personal experiences that show the problem: the engine development does not solve existing problems (therefore I stopped making scenarios), and instead the amount of new content is raised.
What I take from this poll and my personal observations, that new customers are won by new features and improved realism and gameplay, not by new vehicles or TO&Es. No matter how much work they put into making new content, they have not been able to expand the customer base with this strategy and it will only get worse.
CMBS will camouflage the problem, that they create content and are not improving the game engine and realism, because of the very outdated modern CMSF engine. So a big portion of old modern-warfare customers and those WW2-gamers who have not liked modern with the CMSF-engine, will be attracted by it, just by the simple fact, that the CMSF engine is so outdated. But this step of the engine development from CMSF to CMBS only happens once!
I very much doubt that the next WW2 title, the Battle of the bulge, will be a success, if they do not change their strategy and begin to hugely improve the engine's features, to offer a similar progress from CMRT to Bulge like from CMSF to CMBS.
The risk I see for CM WW2 CM customers is the following:
Since the developer obviously is not really knowing his customers (poll!), he is endangered to make wrong conclusions (the awful realtime implementation or the insane relative hotkey-mechanism, or the useless mouse game-modes come to my mind). But this has been camouflaged by the fact, that the concept of CM was so unique and so great, that it could withstand losing the focus of the developer for several years: the developer is increasing output of content but the customer base is shrinking with every release. The increased output probably has kept revenue sufficient, but at some point this concept is dead, once it has been milked dry. I think the failure of the latest vehicle pack is an early warning sign, that even the most regular customers are no longer receiving enough value for their money.
CMBS probably will overshadow this strategic development failure, but then the Bulge title will probably and suddenly reveal it again (if the current strategy is kept and the engine not improved dramatically over CMRT). The Bulge will sell even less than CMRT, if there are no DRAMATIC improvements of the engine.
And since the latest modern CMBS sold so much better than Bulge, the developer could conclude, that his future is in modern, not WW2. And then, with the next modern family after CMBS, he suddenly would recognize that it's not the vehicles or TO&E that sells, but features and improved realism and gameplay.
You don't bring a single fact, but you denounce my analysis of the poll? Now I'm asking myself what may be your agenda?
Another aspect is the almost negligible amount of realtime players. From reading the Battlefront forums I had the impression it was at least 50:50, but from my personal experience was sceptical about the truthfulness of the hailing of RT. Realtime probably would be much more attractive with replay, but the current implementation obviously is not liked by many and honestly it just SUCKS.
I also see this supported by the serial numbers of my purchases. The games I purchased over time show a steady decrease in sales numbers over the same period.
And the forum hits reflect this quite dramatically, too: Eastern Front is THE thing for wargamers. Nevertheless their forum shows roughly the same interest as the Italian front. And only roughly a FIFTH of the interest in the Normandy front.
Also the amount of usermade scenarios and campaigns show the shrinking customer base. With such an increase of releases the amount of scenarios should increase, even more with the improvd trigger capabilities of the editor.
What I take from this poll and my personal observations, that new customers are won by new features and improved realism and gameplay, not by new vehicles or TO&Es. No matter how much work they put into making new content, they have not been able to expand the customer base with this strategy and it will only get worse.
CMBS will camouflage the problem, that they create content and are not improving the game engine and realism, because of the very outdated modern CMSF engine. So a big portion of old modern-warfare customers and those WW2-gamers who have not liked modern with the CMSF-engine, will be attracted by it, just by the simple fact, that the CMSF engine is so outdated. But this step of the engine development from CMSF to CMBS only happens once!
I very much doubt that the next WW2 title, the Battle of the bulge, will be a success, if they do not change their strategy and begin to hugely improve the engine's features, to offer a similar progress from CMRT to Bulge like from CMSF to CMBS.
The risk I see for CM WW2 CM customers is the following:
Since the developer obviously is not really knowing his customers (poll!), he is endangered to make wrong conclusions (the awful realtime implementation or the insane relative hotkey-mechanism, or the useless mouse game-modes come to my mind). But this has been camouflaged by the fact, that the concept of CM was so unique and so great, that it could withstand losing the focus of the developer for several years: the developer is increasing output of content but the customer base is shrinking with every release. The increased output probably has kept revenue sufficient, but at some point this concept is dead, once it has been milked dry. I think the failure of the latest vehicle pack is an early warning sign, that even the most regular customers are no longer receiving enough value for their money.
CMBS probably will overshadow this strategic development failure, but then the Bulge title will probably and suddenly reveal it again (if the current strategy is kept and the engine not improved dramatically over CMRT). The Bulge will sell even less than CMRT, if there are no DRAMATIC improvements of the engine.
And since the latest modern CMBS sold so much better than Bulge, the developer could conclude, that his future is in modern, not WW2. And then, with the next modern family after CMBS, he suddenly would recognize that it's not the vehicles or TO&E that sells, but features and improved realism and gameplay.
1. WW2 Wego and RT
2. Modern Wego and RT
3. >1, <5
I come from an RT wargaming background (C&C is my all time favorite game, and I love the ToW series), and I had zero interest in playing CMx1, even after trying the demos. The only reason I started picking up CM titles was because they added RT. I now play a mix of RT and Wego. Wego for PBEMs and large scenarios, RT for small - medium scenarios.
Personally, I think the sample size here is way too small to come to any conclusions on whether or not CMx2 is a failure.
Who says it isn't 50/50? Those on the BFC forums are only a tiny slice of everyone who plays CM, and this forum is an even tinier slice. Most RT games don't have a replay, btw. CM is no different in that respect. RT in CM doesn't totally suck. It has its quirks, but it's easily playable, and enjoyable, that way.
I do not mean the licence number, but the billing number. They seem to be continuous numbers.How do you conclude serial numbers reflect sales? It's just a randomly generated key.
What increases the posts in the forum are releases. After a few weeks after a release the forum topics and posts are almost constant. For example the RT and FI forums are almost dead. Therefore it's quite easy to estimate the interest in a release after quite a short time and it becomes comparable to other releases. The interest is diminishing with each release and I fully understand why that is the case.BFC has always maintained Normandy titles are their best seller. IIRC, they said it was their experience with CMBB (spending massive amounts of time on a plethora of content in one package with lackluster sales) that prompted them to adopt the module sales model. EF is nowhere near as popular as WF in the mainstream.
If you're going by forum post counts, it's obvious CMRT is probably the WW2 CMx2 title that has the second most interest. It almost has the same amount of posts in less than a year as the CMFI forum has in over two years.
Maybe, maybe not. But I can tell from my own experience, that the editor is not complex at all, but what made me stop making any scenarios were huge problems with modelling realistic and semi-historical battles I would be interested in, but can't be modelled, because the developers ignore the shortcomings of the engine and prefer to increase the amount of available vehicles instead.Not necessarily. With a more complex editor, the amount of time and effort to create a scenario goes up. This is a natural trend in the modding scene writ large across genres. The more complex a game is to create scenarios or mod for becomes, the more amount of time it takes to complete them. This shrinks the available pool of modders/scenario makers that actually have the free personal time available to sink into creating their works. You can't tell the health of sales by looking at how much user content is created.
What do you think is the reason, why they are not expanding, despite more releases than ever?I agree with some of the points, but it's not just a lack of engine updates that turn people off to CM these days.
.....(the awful realtime implementation or the insane relative hotkey-mechanism, or the useless mouse game-modes come to my mind)....
..... but then the Bulge title will probably and suddenly reveal it again (if the current strategy is kept and the engine not improved dramatically over CMRT)......
I don't think the engine is so bad. Some of the problems are just programming tasks they do not make (clickable movement paths, campaign system, vehicles behaviour torwards threats, the ugly as hell cover arcs, the unit hotkeys which are not saved) and not limited by the engine (replay for realtime). I am not even sure if the problem with fortifications sunken into the terrain mesh are engine restrictions.again, I don't think the strategy is changing. just before Christmas, the admin post in the BFC forum reveals the intent. A new Ardennes game with two modules on the way, one for the TOE + vehicles (Commonwealth again) and one for an extended timeline.
BF wants take advantage of this engine as much as they can.
The old cow is still giving milk.