Yeah, it is a bit of a chicken and egg thing. BF will maybe back it if there is enough interest, but a lot of people aren't that interested if BF isn't going to back it.I just read the thread thru and what struck me was the statement made by BF. I didn't get the impression they are very enthusiastic about this idea. Without their enthusiasm, I'm not gonna get very excited.
Ahhhh. Now I understand. I have also had this happen when I criticized BF. I was highly pissed also.@Das Tiger
I love their products as well and have bought every one of them but the 1st (CMBO) during their pre-release offers. My beef with BF relates to their lack of response to the fan base that has lined their coffers since CMBO. Last time I ranted on them, the response was very personal and almost caused me to leave FGM. ~zips mouth shut~
The bottom line here is if you guys REALLY want what you've been telling us you want, then you need to put your money where your mouth is and make a commitment.
Does GM or Ford ask customers to ante up before they develop new cars? Does Microsoft ask customers to ante up before they introduce a new OS? Name me one company that requires it's customers to ante up before they take the plunge on a new product. Basically what BF is saying is, "We don't have to operate within the normal business paradigm, and we don't get sufficient returns from our normal product development, so you guys will have to pay before we produce what you desire." Like I've said before, BF is arrogant and has a tin ear when it comes to listening to the customers that have brought them their success.
~girds for the flames from the BF sycophants~
From following this on his little google docs page he is shooting for a cool 125,000. If he was serious about this, I believe he should of had a lot of things (programmer, some better conceptual game renderings, more specifics on game play) lined up before posting it up to the public. I hate to be negative but reading what this thing is going to consist of just does not impress me right now. The maps that he put up look like childs play compared to others I have seen. Some of you guys that are on the more positive side I would appreciate it if you could enlighten me on what exact things you are seeing that puts this above and beyond or are you just keeping a good attitude hoping for more quality stuff?COO Designer
Jul 16
I am trying to collect as much info on this as I can. If anyone has any reliable data, please let me know. In the mean time, keep letting me know your thoughts.
This much I can tell you from my experience so far: Mobile development is CLEARLY a booming industry. So there is potential to reach new potential players/customers who may or may not even be interested in the tactical battle feature. Since the industry is booming, I have run across a LOT of mobile developers, which means good competition, i.e. lower prices. I am told that development costs are typically cheaper, but again I am trying to get good data (i.e. solicit good bids) from various people, both PC and mobile dev. In the mean time I am hoping that a programmer from the gaming community will volunteer, thus keeping costs down. I have one volunteer, but he has very limited time he can work per week.
I want to state that I am not married to any game platform. I simply want to choose the platform that will best help us achieve our end goals. Keep in mind that at this point we probably need to look beyond the CM community. Right now, I am looking at goal of $125,000 to create COO on iPad. I am waiting for bids on PC. I don't believe the CM community is large enough and/or supportive enough to develop COO by itself. By this I mean that if/when we get COO produced and sold, if we lose 1 CM player due to the initlal chosen game platform (eg iPad), but we gain 3 others, then COO is gaining significant support overall. That shows BFC any effort they give in making COO compatible with CM will provide a good return on their investment. And we can always make a version for PC later, because that is a definite priority for me. The goals are 1) produce COO; 2) Show BFC that COO is popular enough that BFC wants to support interfacing! Thoughts?
so I am curious to see more. If he is this far ahead and basically just needs to collect funds to hire a programmer, I would like to see more before shelling out cash for it. I am game as anyone on the idea but not getting my hopes up and opening my wallet until I am a little more convinced. You have to be honest here and agree that he has given very limited information up to this point. He is going to have to sell this thing hard to raise that much cash. To be honest CM is a small market and unless some heavy pocketed players jump on board this is going to take some time like you state. I will cross my fingers for the guy.Current Project Status: I currently have the actual game design/mechanics 90% complete right now. This includes conceptual renderings, various game algorithms, and tabulated data.