Based on my research into the affects of the soft factors I am much more inclined to adjust these factors based on what I'm trying to achieve in a QB. I will incorporate my unit purchase into my strategy. It's not realistic but it's a fun game within the game.
If for example I was playing a meeting engagement which was primarily infantry focused and I had an objective on my left which was near a built up area that was close to my start position, I would be inclined to garrison that area with regular or green troops but give them high motivation. This would mean that I had an inexpensive unit in hard cover that would be very hard to shake, panic or break which I would trade off against their lack of ability to shoot straight, spot well or recover from being suppressed. I could even make them unfit as they will be static and it squeezes a few more points out.
This decision would free up points to either support their defence or allow better quality troops to make an attack on the other flank.
The way I see it is that the points are there to be played with. The antidote to this is of course scenarios.
If for example I was playing a meeting engagement which was primarily infantry focused and I had an objective on my left which was near a built up area that was close to my start position, I would be inclined to garrison that area with regular or green troops but give them high motivation. This would mean that I had an inexpensive unit in hard cover that would be very hard to shake, panic or break which I would trade off against their lack of ability to shoot straight, spot well or recover from being suppressed. I could even make them unfit as they will be static and it squeezes a few more points out.
This decision would free up points to either support their defence or allow better quality troops to make an attack on the other flank.
The way I see it is that the points are there to be played with. The antidote to this is of course scenarios.
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