I've been testing some RT scenarios and playing around in the editor a bit, and I can tell you you won't be disappointed! To me, the 3.0 changes are not just incremental, but exponential, in regard to the flexibility in scenario design and game play. Can hardly wait until they upgrade CMMG to it.
I'm assuming you referring to "triggers"? When I saw that on the features list, I was like "Wow"! That will make a big difference in scenario flexibility.