oops... My computer was too weak for good working with this page and I couldn't skip it up and read the head. I'm sorry. There was no need to be good in tenses, I just would be more attentive. И ÑпаÑибо за ответ, товарищ!
И ÑпаÑибо за ответ, товарищ!
Arguably the game that got me in RTS/Strategy games. This combined with a heavy dose of Command and ConquerLol I played that one when I was ~16-20 orso. I even had the box with the CD rom inside, large Red box featuring Soviet symbols ;-).
It was a good one indeed. Visually very stunning as well, especially those 'fuel air bombs' (Thermobaric).@Lethaface and @Explorer World in Conflict was one of the best RTS games ever made in my opinion. I have very fond memories of using precision artillery strikes to destroy tanks, Soviet heavy tanks reporting "Hostile armor PENETRATED" upon destruction of AFV's, watching every cut-scene...
What got me into strategies were Stronghold and Stronghold Crusader. I can still hear "Wood needed!"!
On turn 24, BTR platoon column continues and completes its movement orders. Kulak 1 provides over-watch.
To provide additional security, Kulak 2-1 was moved to observe the road.
I forgot that BTRs launch their smoke ~80 meters forward and miss laying smoke on a critical intersection. The smoke now blocks the sight for Kulaks.
This oversight results in ATGM's trying to take out the lead BTR.
Both missed.
Turn 24 end state. Intersection remains open, third ATGM was launched. From the evidence - missiles look simple, they lack high tech parts, they are on the smaller side (concerning caliber), the closest point that has LoS is ~260 meters away, the missile flight time was over 1.5 seconds, the missiles were loaded quickly - I conclude that its Metis. Infantry was ordered to dismount.
Turn 25 starts with the lead BTR getting hit.
The vehicles survives. Crew - OK, dismounts - OK. Turret is destroyed.
The shooter is identified and my conclusion proved correct. (Note: the trees are turned off)
Turn 25 end state. Rest of the turn was calm, the intersection was covered by smoke.
On turn 26, BTR move to the contested woods and start blasting away.
Judging by the kit - radio and AK 74 with GP-25 - a squad leader was killed.
BTRs and dismounts.
During the turn, Zvezda starts reoccupying its old position.
Turn 26 end state.
Ooh, Dune 2 is a legend of my childhood. How many lessons at school were truanted playing this game...Can't remember if I started with Dune 2, C&C or Sudden Strike.
This time the 'fortune' of ATGMs missing was on your side. And if the hit occurred a bit later, dismounts probably wouldn't have had a great time.
Good AAR, I can follow the course of the battle very well. Only thing is remembering those names is a bit difficult for me (I think just because of language), but the visual context helps; I can see Kulak are the tank platoons because they are providing the overwatch; I could correctly guess Zvesda was your recon platoon as they came under fire earlier and mounted up.
Ooh, Dune 2 is a legend of my childhood. How many lessons at school were truanted playing this game...