The New Look North African Campaign!!
I have been looking at this campaign/tourney and have some thoughts of possibly restarting it from TURN 1 with some changes and some lessons learned along the way.
Three major problems have been identified:
One has been the lack of multi-unit and multi-directional attacks -- and I am working on a way of solving that.
The second being that units damaged or destroyed in battle can be refitted far too easily and quickly and the advantage gained from winning battles is very short-lived.
The third is a lack of a scoring system to gauge each side's performance.
1. I am working on a way of sorting out a combat system that allows for multi-directional and multi-unit battles.
1a. I am also thinking of introducing more force-multiplier support units that get assigned to the Div's by the CO's to add extra punch in crucial areas for either attack or defence.
Axis: stuka support, Corps arty and bonus 88 and AT gun units
Allies: Corps Arty, Matilda Regt
These would be added in as bonus units to the OOB when starting the QB's.
The exact numbers of these will be determined later.
The idea is that these units can only be lost in Total Defeats, but could possibly be used as step loss points (air support being the exception here) and can be rebuilt.
Possibly Allies could get Close Air Support after Nov 1942 as well.
2. REPLENISHMENT POINTS
I'd like to strip down the supply and replenishment points available to both sides considerably and make refitting and rebuilding of units a slower and more expensive process.
Refitting:
When refitting or rebuilding a unit it will take 1 TURN to refit or rebuild 1 STRENGTH LEVEL per division.
So a full division will take 3 TURNS to be rebuilt once destroyed, plus travelling time back to the front from the home base of Alex or Tripoli.
Infantry & Mech Inf Div STRENGTH LEVELS will cost 1 Replenishment Point (RP) to refit.
Tank Div STRENGTH LEVELS will cost 2 RP's to repair.
REPLENISHMENT POINTS
The supply of RP's will still depend on which SUPPLY ZONE on the map the majority (more than half) of your divisions are.
ZONE 1
AXIS
Die Roll 1/2: German: 0 Italian: 0
Die Roll 3/4: German: 1 Italian: 1
Die Roll 5/6: German: 2 Italian: 2
(Germans and Italians get separate die rolls)
ALLIES
Die Roll 1/2: 0
Die Roll 3; 1
Die Roll 4: 2
Die Roll 5: 3
Die Roll 6: 4
ZONE 2
AXIS
Die Roll 1/2/3: German: 0 Italian: 0
Die Roll 4/5: German: 1 Italian: 1
Die Roll 6: German: 2 Italian: 2
(Germans and Italians get separate die rolls)
ALLIES
Die Roll 1/2/3: 0
Die Roll 4; 2
Die Roll 5: 3
Die Roll 6: 4
ZONE 3
AXIS
Die Roll 1/2/3/4: German: 0 Italian: 0
Die Roll 5/6: German: 1 Italian: 1
(Germans and Italians get separate die rolls)
ALLIES
Die Roll 1/2/3/4: 0
Die Roll 5: 1
Die Roll 6: 2
This is a severe reduction in available resources and should better reflect the course of the desert war as supplies get stretched, but also will make it trickier for sides beaten in a set-piece battle to recover.
PS:
Might also redesign the unit counters to look more like this:
More ideas to follow -- I will keep you all posted.
I have been looking at this campaign/tourney and have some thoughts of possibly restarting it from TURN 1 with some changes and some lessons learned along the way.
Three major problems have been identified:
One has been the lack of multi-unit and multi-directional attacks -- and I am working on a way of solving that.
The second being that units damaged or destroyed in battle can be refitted far too easily and quickly and the advantage gained from winning battles is very short-lived.
The third is a lack of a scoring system to gauge each side's performance.
1. I am working on a way of sorting out a combat system that allows for multi-directional and multi-unit battles.
1a. I am also thinking of introducing more force-multiplier support units that get assigned to the Div's by the CO's to add extra punch in crucial areas for either attack or defence.
Axis: stuka support, Corps arty and bonus 88 and AT gun units
Allies: Corps Arty, Matilda Regt
These would be added in as bonus units to the OOB when starting the QB's.
The exact numbers of these will be determined later.
The idea is that these units can only be lost in Total Defeats, but could possibly be used as step loss points (air support being the exception here) and can be rebuilt.
Possibly Allies could get Close Air Support after Nov 1942 as well.
2. REPLENISHMENT POINTS
I'd like to strip down the supply and replenishment points available to both sides considerably and make refitting and rebuilding of units a slower and more expensive process.
Refitting:
When refitting or rebuilding a unit it will take 1 TURN to refit or rebuild 1 STRENGTH LEVEL per division.
So a full division will take 3 TURNS to be rebuilt once destroyed, plus travelling time back to the front from the home base of Alex or Tripoli.
Infantry & Mech Inf Div STRENGTH LEVELS will cost 1 Replenishment Point (RP) to refit.
Tank Div STRENGTH LEVELS will cost 2 RP's to repair.
REPLENISHMENT POINTS
The supply of RP's will still depend on which SUPPLY ZONE on the map the majority (more than half) of your divisions are.
ZONE 1
AXIS
Die Roll 1/2: German: 0 Italian: 0
Die Roll 3/4: German: 1 Italian: 1
Die Roll 5/6: German: 2 Italian: 2
(Germans and Italians get separate die rolls)
ALLIES
Die Roll 1/2: 0
Die Roll 3; 1
Die Roll 4: 2
Die Roll 5: 3
Die Roll 6: 4
ZONE 2
AXIS
Die Roll 1/2/3: German: 0 Italian: 0
Die Roll 4/5: German: 1 Italian: 1
Die Roll 6: German: 2 Italian: 2
(Germans and Italians get separate die rolls)
ALLIES
Die Roll 1/2/3: 0
Die Roll 4; 2
Die Roll 5: 3
Die Roll 6: 4
ZONE 3
AXIS
Die Roll 1/2/3/4: German: 0 Italian: 0
Die Roll 5/6: German: 1 Italian: 1
(Germans and Italians get separate die rolls)
ALLIES
Die Roll 1/2/3/4: 0
Die Roll 5: 1
Die Roll 6: 2
This is a severe reduction in available resources and should better reflect the course of the desert war as supplies get stretched, but also will make it trickier for sides beaten in a set-piece battle to recover.
PS:
Might also redesign the unit counters to look more like this:
More ideas to follow -- I will keep you all posted.