M
mgk
Guest
Well - finally I have some time to read it and .... I like it
Some minor remarks
I think we can stay with short battles (20 turns fixed) (it will speed up campaign)
We can use small maps for attack battles and medium for ME
I would consider using maps with heavy trees, village(town for town battle)and modest hills and random time of the day and weather - that could make games more interesting then just attack on open desert.
and last but not least
what about scoring system ?
what is strategic goal of campaign ?
Good work Rico
PS1 - I volunteer for Allied commander if you don't mind
PS 2
http://en.wikipedia.org/wiki/Polish_Independent_Carpathian_Rifle_Brigade
Some minor remarks
I think we can stay with short battles (20 turns fixed) (it will speed up campaign)
We can use small maps for attack battles and medium for ME
I would consider using maps with heavy trees, village(town for town battle)and modest hills and random time of the day and weather - that could make games more interesting then just attack on open desert.
and last but not least
what about scoring system ?
what is strategic goal of campaign ?
Good work Rico
PS1 - I volunteer for Allied commander if you don't mind
PS 2
http://en.wikipedia.org/wiki/Polish_Independent_Carpathian_Rifle_Brigade