D
Domfluff
Guest
Well, the "simple" fix would be a harder-than-Iron mode, where you'd only share the spotting information with the units in C2 contact. You could still do them individually, but it wouldn't be as easy.
I think labelling CM as "Starcraft with WW2" is hyperbole (that's entirely appropriate for something like Company of Heroes) - CM is the best (or very close to) computer wargame of it's scale and subject matter. This does mean that there's a lack of competition and alternatives of course, so we're stuck with some of the foibles. This includes engine updates of course.
There are clearly gamey elements and exploits in Combat Mission (the force selection method seems to be a big one - it's clearly trying to strike a balance between free-for-all choices and realistic options), and that's unfortunate, but for the most part this is kept vaguely sane.
Having said that, there are in-game benefits to keeping historical organisations with the way C2 info sharing works, and in-game benefits to scouting and using appropriate tactics, for the most part.
Anecdote: The worst example of gamey behaviour I've seen was in a back-to-back quick battle a while ago. The map choice (my opponent's) was a large open CMBN map, with a fairly sparse town in the centre. When it came to him playing the Germans, he took a force that was mostly Panthers, and had them backed up hard against his board edge - so they could fire freely into the town, and there was no way to flank them to get to their more vulnerable armour.
Knowing that now, perhaps I should have abandoned the objective entirely, and had a game of us sitting on opposite sides, staring at each other, but that didn't really seem in the spirit of things.
I think labelling CM as "Starcraft with WW2" is hyperbole (that's entirely appropriate for something like Company of Heroes) - CM is the best (or very close to) computer wargame of it's scale and subject matter. This does mean that there's a lack of competition and alternatives of course, so we're stuck with some of the foibles. This includes engine updates of course.
There are clearly gamey elements and exploits in Combat Mission (the force selection method seems to be a big one - it's clearly trying to strike a balance between free-for-all choices and realistic options), and that's unfortunate, but for the most part this is kept vaguely sane.
Having said that, there are in-game benefits to keeping historical organisations with the way C2 info sharing works, and in-game benefits to scouting and using appropriate tactics, for the most part.
Anecdote: The worst example of gamey behaviour I've seen was in a back-to-back quick battle a while ago. The map choice (my opponent's) was a large open CMBN map, with a fairly sparse town in the centre. When it came to him playing the Germans, he took a force that was mostly Panthers, and had them backed up hard against his board edge - so they could fire freely into the town, and there was no way to flank them to get to their more vulnerable armour.
Knowing that now, perhaps I should have abandoned the objective entirely, and had a game of us sitting on opposite sides, staring at each other, but that didn't really seem in the spirit of things.