Sound Contacts and Spotting

Well, the "simple" fix would be a harder-than-Iron mode, where you'd only share the spotting information with the units in C2 contact. You could still do them individually, but it wouldn't be as easy.

I think labelling CM as "Starcraft with WW2" is hyperbole (that's entirely appropriate for something like Company of Heroes) - CM is the best (or very close to) computer wargame of it's scale and subject matter. This does mean that there's a lack of competition and alternatives of course, so we're stuck with some of the foibles. This includes engine updates of course.

There are clearly gamey elements and exploits in Combat Mission (the force selection method seems to be a big one - it's clearly trying to strike a balance between free-for-all choices and realistic options), and that's unfortunate, but for the most part this is kept vaguely sane.

Having said that, there are in-game benefits to keeping historical organisations with the way C2 info sharing works, and in-game benefits to scouting and using appropriate tactics, for the most part.


Anecdote: The worst example of gamey behaviour I've seen was in a back-to-back quick battle a while ago. The map choice (my opponent's) was a large open CMBN map, with a fairly sparse town in the centre. When it came to him playing the Germans, he took a force that was mostly Panthers, and had them backed up hard against his board edge - so they could fire freely into the town, and there was no way to flank them to get to their more vulnerable armour.

Knowing that now, perhaps I should have abandoned the objective entirely, and had a game of us sitting on opposite sides, staring at each other, but that didn't really seem in the spirit of things.
 
Interesting thread. I have to somewhat agree with Richtig that the two biggest things that drive me crazy in CM2 are spotting anomalies and the "force field effect" that is sometimes created by branches and leaves. Oh, and a third thing would be tanks and guns firing and hitting the same tree over and over and over. Guys, you hit a tree.....shift fire slightly, please.

The "Borg spotting" discussion is an entirely different matter. CM2 is a big improvement over CM1 as far as the Borg spotting goes, but that still doesn't stop the *players* from knowing where every enemy unit is on the map that can be seen by any of their own units. I don't know what the solution would be for this. As someone said, "Iron" mode simply makes it more inconvenient and tiresome to find out the information.

As for "gamey" play, well, that I suppose needs to be worked out beforehand with your opponent. I probably tend to play a bit more "gamey" than some in that I will happily area fire a building that *I* happen to know enemy troops are in, but the tank crew may not. I've also been known to drop on board mortar fire via area fire on enemy units that the mortar team cannot see. I don't really play CM as a historical simulation. I play it as a game. But even so, if an opponent wants certain house rules such as 33% armor rule, or only a certain number of big cats, etc., I will usually agree. When it comes to tourney play however, I'm "in it to win it" and the only rules I'm going to follow are those imposed by the tournament director. ;-)
 
@A Canadian Cat you are right about the change of voice, I just don't want to keep picking at t he scab that is the old CM engine debate.

Fair enough - we all want to spend the bulk of our time playing not arguing.

Their are two camps, those that see the faults, and those that don't. I prefer to just leave it at that.

I would probably phrase that differently but sure. :D

So, have you read this:
http://community.battlefront.com/to...plying-c3-effects-in-combat-mission-playtest/

Bil H has put together a set of rules that a player and his opponent can self impose to allow the local isolated team to continue to react sensibly to threats they face while at the same time the player is unable to act on the intel they might have instantaneously. It is worth looking at.
 
This looks interesting. Reminds me of A tactical board game system I love. Thanks for the heads up. In fairness I think it is a nice mod for single play against the ai, rather than a h2h mod but interesting none the less.
 
But it is a game we go back to time in and time out, it might be showing its age compared to others, but I think it is still the best one for what it has to deliver.
 
Yeah, it's similar to OCS in intent (not that I've played an OCS game) - and similarly relies on trust (which is arguably harder for CM, since you're playing with randoms or semi-randoms frequently). But... definitely seems like a decent thing to do.
 
hat occurred was a fight between two allied vehicles with line of sight to a german vehicle. The allies had the upper hand and were pou

Hi,

I missed this totally. I think that we are talking about our first encounter?

The action after you've taken out my first AC (among many dead now :eek:), I just did like we all learn in basic.
Throw as much led down range at the enemy positions to keep the enemy's head down. So that you can reorganize you and your squad to a better location.
Well, that's just finer words for "Flee! Retreat!", and perhaps live to fight another day :D

I area targeted the last place I saw your unit over the other side of the hedge, and that felt like the best thing to do at the moment.

I didn't think of it like a game'y thing at the moment?

--
Regards Falk
 
I think the game engine is showing its age in relation to a variety of factors but the number one most egregious to me has to be the lack of a dynamic AI. A lot of games and simulators have them. Its holding back the singe player experience especially with the quick battles.
 
@OldGoat The post wasn't intended to be about recon by fire, everyone uses that and i don't think anyone has an issue with it - except battlefront who don't like us to be able to target things a real commander would be able to (anyone ever heard of maps?).

No far from it my friend, the post was to ask if anyone had also seen a case where gunfire fails to create a sound icon - sadly it has merely brought up the whole broken engine discussion - so I think we can just let this one go.

Definitely no foul on your part, and re the recent casualties, as I have said, I have no doubt you will turn this around one those Panthers arrive.

I did enjoy watching my Stuart canister your large armoured car, tho personally I would have preferred if he had stuck to trusty 37mm...

Good luck for the rest of the game!
 
@OldGoat The post wasn't intended to be about recon by fire, everyone uses that and i don't think anyone has an issue with it - except battlefront who don't like us to be able to target things a real commander would be able to (anyone ever heard of maps?).

No far from it my friend, the post was to ask if anyone had also seen a case where gunfire fails to create a sound icon - sadly it has merely brought up the whole broken engine discussion - so I think we can just let this one go.

Definitely no foul on your part, and re the recent casualties, as I have said, I have no doubt you will turn this around one those Panthers arrive.

I did enjoy watching my Stuart canister your large armoured car, tho personally I would have preferred if he had stuck to trusty 37mm...

Good luck for the rest of the game!


My poor aufklärung rifleman took another healthy canister round in the back.
He sorta lost interest to continue running :)

--
Regards Falk
 
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