Since everyone is voicing their thoughts on CMBN..heres mine;
1. CM1x...there still are complaints posted on how bad and unfair these three games were for either Allies, or Axis. CM1x wasn't designed to be balance and fair....it was design to be accuracy, base off history. The same goes for CMBN. So if you want balance and fair...negotiate with your opponent to take away some of his advantages or find another computer game.
2. CMBN, More often than not, I'm getting my butt kicked. Its not that my opponents are cheating, or taking unfair advantage of their side equipment or men, or I didn't negotiate well enough to screw them or the gods of Battlefront game programmers hate me...it's forgetting lessons learned by both side in WWII, thinking CMBN is just another CM1x game and not enough time playing C MBN is learn it as I did with CM1x systems.
3. I'm slowing learning to love CMBN game system, but its a bitch at times to me. Others seem to do better than I am. So the real blame must be ME....not the game, or all opponents, or any pre-arrangements made before hand, but with ME. And there lays the root of the main issues gentlemen, so stop blaming poor defenseless computer game and take it as a in depth game, that's needs your time and attenuation to learn it.
4. And yes, I agree that the map size is very important for CMBN. My suggestion is that the map size should be equal with points used per side. Large amount points for one side, equals a large size map...and so on.
5. For me learning CMBN has been very frustrating experience and still is. And I blew because of that, conceding my games to all my opponents due to that. My apologies to all my opponents, for my poor behavior. But in time the true of it, came to me. It's isn't CMBN, but it was me. After reading Battlefront forum on the why's and how's of the design, and all the other players bitching about it and how they were being screwed by the new game, did I realizes how wrong I was (and they were too). In time we well come to realizes that CMBN is truly a masterpiece of gaming programming.
My thanks to Battlefront
Lighthorse
ray2: