Task Force Admiral WIP shows a ton of promise [Pacific]

Yeah the demo has been released, and it looks amazing. I'll definitely check it out as soon as I have the required time (thanks for the warning).
If I can run it on my aging hardware, that is :) Maybe it looks too amazing after all.
 
Are there two versions? I was able to download it from steam today. Unfortunately, it will only be out for about a month. I wouldn't mind playing around with it until the full release.
Amazing old-school intro, great music, great visuals (although I didn't get to see any action yet). The briefing is very nicely written.
The UI is a bit finicky. Sometimes, clicking on an element that is supposed to do something just doesn't do anything. The fact that the flag plot view moves around while I am panning with the cursor to find your tools doesn't help. So, there's a lot to iron out.
Is there an easy way to measure distance on the strategic map?
 
The demo is an absolute triumph for them, I've enjoyed it immensely.

I got no real complaints that can't be hand waved by "demo of a WIP." I'm particularly impressed by the AI, some of the more talented F4F pilots were doing wildly tight hammerheads, which was something the plane was quite good at doing.
 
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The demo is an absolute triumph for them, I've enjoyed it immensely.

I got no real complaints that can't be hand waved by "demo of a WIP." I'm particularly impressed by the AI, some of the more talented F4F pilots were doing wildly tight hammerheads, which was something the plane was quite good at doing.

Also had an evening with the demo, I agree it is very enjoyable and promising. It looks great as well and performance has been very smooth. Some glitches here and there when you go off the beaten path, but like you say it's a alpha demo.

Given the simulation nature one can see the foundation is very solid, imo it can only get better.
 
Are there two versions? I was able to download it from steam today. Unfortunately, it will only be out for about a month. I wouldn't mind playing around with it until the full release.
Amazing old-school intro, great music, great visuals (although I didn't get to see any action yet). The briefing is very nicely written.
The UI is a bit finicky. Sometimes, clicking on an element that is supposed to do something just doesn't do anything. The fact that the flag plot view moves around while I am panning with the cursor to find your tools doesn't help. So, there's a lot to iron out.
Is there an easy way to measure distance on the strategic map?

Yes on the right click menu on the map there is a 'measure distance' option. That will show an adjustable ruler on the map. It's a bit hidden :D.
 
I put a few hours in the TFA demo today - and I've learned to measure distance, thanks @Lethaface :) (it doesn't seem to work properly though - I still can't tell for sure how far a contact is because the ruler and the scout report do not agree on the distance).

Yorktown gets hit by a torpedo that damages steering. The rest of the task force sails on and won't take new course orders, leaving the out-of-control flagship alone and unprotected. Japanese bombers focus her down and blow her to bits. Is there some way I can order a cruiser and a few DDs to protect her? It happened twice out of three games.

In the third game, Lexington wouldn't spot/launch any aircraft, just went along for a ride.

I'll try again, hopefully no more game-breaking issues. I don't mean to sound negative. The project is unique and incredibly ambitious, the team have made a great job and I know they'll succeed. I'm very excited about TFA. The demo just isn't giving me an easy time...
 
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