Tigers on the hunt

Looks interesting but a few things got me wondering. They should have incorporated a movement arc so that when you click on a unit you can see exactly the spots it can move to. Not wondering from hex to hex. Not sure I like that. Also buttons to start up and stop a tank?? Is that really necessary? Maybe I am missing something there. Also that first move with his armor revealed I think 4 units? Most I think were in buildings or rubble. That seemed a little overkill on the spotting. I can see the closest unit being spotted but not all four up that street. Lastly was that his tank counter was stuck backwards. You think they would have put in a mirror image to make sure it flipped forward when moving that way. Maybe a mod could fix this? Just some quick thoughts.
 
Shane, the thing has had such poor reviews you would be piling on. Even if you stayed positive , the product is supported by a single part-time developer. Any suggestions and will never see the light of day. This one should go open source with DLC scenarios for a buck or two.
 
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