As everyone probably knows....
"Target Reference Points are special points on the battlefield which have been “pre-registered” in advance for a support strike. This means that the exact location and distance to a TRP is known to both the spotter and the firing element.
Artillery strikes targeted near a TRP (within 50m) do not require LOS from the spotter, do not use or need spotting rounds, and have a near-zero preparation time (however, the “communication” time is unaffected, so don’t expect battleships or corps-level rockets to be on hair-trigger readiness due to a TRP).
Placement of TRPs during setup is not limited to friendly zones."
But what you may not know.......
"Note: In CMx2, TRPs also double-function as “ambush” markers for regular troops and vehicles. When soldiers fire their weapons at a target near a friendly TRP, they are much better at estimating the range correctly.
Example - we hide a German Panzerschreck team to let the first few vehicles and US infantry pass by before un-hiding and launching a grenade at the side of an enemy tank. This ambush tactic is especially effective if used in conjunction with a friendly Target Reference Point (TRP), as this increases the firing unit’s accuracy for the first shot."
and
"Note: Planned artillery strikes as well as strikes ordered on a TRP can airburst if set to a “personnel” target. This simulates the use of timed fuses. Not all shells will airburst, although airburst capability is much more common in modern war titles."
I just found the above out.
I went to the manual to get detail on TRP's to explain to a team mate and found out more than I anticipated.
Now there's even more to think about at setup.
"Target Reference Points are special points on the battlefield which have been “pre-registered” in advance for a support strike. This means that the exact location and distance to a TRP is known to both the spotter and the firing element.
Artillery strikes targeted near a TRP (within 50m) do not require LOS from the spotter, do not use or need spotting rounds, and have a near-zero preparation time (however, the “communication” time is unaffected, so don’t expect battleships or corps-level rockets to be on hair-trigger readiness due to a TRP).
Placement of TRPs during setup is not limited to friendly zones."
But what you may not know.......
"Note: In CMx2, TRPs also double-function as “ambush” markers for regular troops and vehicles. When soldiers fire their weapons at a target near a friendly TRP, they are much better at estimating the range correctly.
Example - we hide a German Panzerschreck team to let the first few vehicles and US infantry pass by before un-hiding and launching a grenade at the side of an enemy tank. This ambush tactic is especially effective if used in conjunction with a friendly Target Reference Point (TRP), as this increases the firing unit’s accuracy for the first shot."
and
"Note: Planned artillery strikes as well as strikes ordered on a TRP can airburst if set to a “personnel” target. This simulates the use of timed fuses. Not all shells will airburst, although airburst capability is much more common in modern war titles."
I just found the above out.
I went to the manual to get detail on TRP's to explain to a team mate and found out more than I anticipated.
Now there's even more to think about at setup.