I find tank crews are excellent at manning H/T MG's...
It was common practice for Panzer crews to exit their vehicles and do recon of the battlefield ahead on foot to get a sense of the lay of the land.
I wholly disagree with you, my friend.
Be it a scenario, or quick battle, you uses your resources anyway you see fit to win. If you want to pre-bombardment your enemy starting positions or likely routes of travel, that's happens in real war and now we can do it in CMBN too. Smart player will minimizes the effect of his opponent's first turn (and other turns) artillery.
Its all in your tactics.
I won't limit myself, never.
If you have to have it that way....then a friendly agreed between players before they game starts.
For all tournaments, allow players to use all the resources to they full effect, with zero restrictions.
Ok. Agreement before play starts is fine with me. But in a mirrored meeting engagement I can't agree with preplanned arty on turn one. The AFV deal isnt a big deal for me. The issue for me is the meeting engagement part. In theory forces are moving up and would not have suddenly stopped and said " hey, I think we should blow that hedgerow 200 meters over to the left to hell and back. You know the one, its the one we haven't reached yet and shouldn't know exists. "
But that just me. So pre discussed things are cool with me. No rules needed.
But crew who's tank just got blown apart dont simply pick up their weapons and say: "well lets go on" they are in panic and shaken up. Their natrual instinct tells them to get out of there.
To my Distinguish friend from Knoxville, Tennessee.
When we cross swords on a quick battle, meeting engagement, I will refrain from blowing the crap out of you with artillery on the first turn only.
How that for a wargamer's pre-nup agreement?
:")
Hugs and kisses, too you, Das Tiger
Lighthorse
:teapot:
Hey don't you owe me a turn?!?!