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Nope, that was not what I meant.
OK, Sorry for the rant then. <sheepish>
After thinking about this for a while, I think it comes down to two things:
1: I find that their new games rarely address previous shortcomings.
"CMFB, cool, is the building targeting issue solved? No? Oh ok. Do branches still block solid AP shot? Yes? Oh, ok."
2: I find new features often seem a bit undercooked.
"CMRT, flamethrowers, cool! Do they set fire to things? No? But tank riders! Awesome! Do they sensibly drop off when they take fire and the tank is holding still? No? Oh, ok.."
Interesting thought process. Do you mind if I pass that on? I think that is insightful.
If I may, the tank riders was specifically added to support the Soviet's tactic of breaching lines with tank riders. For that to work the soldiers have to favour hangging on when taking some fire or even casulties. This is very different behaviour than guys that are just hitching a ride - who would probably fly off at the first sign of bullets near by.
Just in case you didn't already know that or other people are reading this who don't.
So in short, I end up feeling these are features I can live without. They are OK to have I guess, but not something that give me that feeling of "got to buy that". The result is that I end up not buying those new games - unfortunately! Because the basic gameplay is rock solid.
By the way, this is NOT a "Bash Battlefront" post. Just some musings about what keeps me, a very dedicated player, from investing more in the series.
Roger that.