UPGRADE 3.0 CMBN FEATURES... copied from ChrisND-Twitch

Nelson1812

FGM Captain
FGM MEMBER
Joined
Apr 21, 2012
Messages
2,865
Reaction score
1,791
Location
England
UPGRADE 3.0 FEATURES
Gameplay

  • Ground units are now able to fire at attacking aircraft

  • Ammo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels)

  • WeGo TCP/IP with the ability to save but not the ability to replay combat action

  • Spotters restricted to directing only one Mission at a time. Assets can now be group fired.

  • More realistic/varied RoF of automatic weapons.

  • Improved load time for scenarios, especially larger ones with complex terrain
User Interface

  • Three different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time Strategy

  • Optional graphical Command and Control link tracing

  • KIAs are shown in the Soldier/Crew Panels to track soldiers lost during the game

  • Option to disable music separate from other game sounds
Editor

  • Ability to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish)

  • Maximum map size increased

  • Improved responsiveness of 2D editing, especially for large maps

  • Improved load time for 3D Preview, especially large maps

  • Customized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folder

  • Ability to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default
Graphics

  • Hit impacts to vehicles and bunkers now shown graphically ("hit decals")

  • Water animates for fording units

  • Improved shaders
 
No new units? I've heard there were not going to be any but seing is believing :D
 
Going support BF because I buy everything they put out. But this is some of my OPINIONS.

No tank riders is disappointing. I know it was not historically accurate but it is a game. Hopefully they throw in some new flame units to get this feature in.


  • Ground units are now able to fire at attacking aircraft I hardly/pretty much never use air or see it from my pbem opponents. I think this should have been lower on their list to code.

  • Ammo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels) ammo dumps? how many people run out of ammo during a QB? Most of the time the battle is over long before my men run out of ammo. Another one that could have been moved down the list.

  • WeGo TCP/IP with the ability to save but not the ability to replay combat action I highly doubt people are playing that much wego tcp/ip. people like to review turns and see the nitty gritty. Another one that should have been pushed to the bottom.

  • Spotters restricted to directing only one Mission at a time. Assets can now be group fired. Good one.

  • More realistic/varied RoF of automatic weapons. Good one.

  • Improved load time for scenarios, especially larger ones with complex terrain Good one.
User Interface

  • Three different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time Strategy I use the default camera (one that we had since CMSF). I can see the novelty of this but to be honest most players play from level two or three to see what is going on. Nice for screenies I guess?? Should have been pushed.

  • Optional graphical Command and Control link tracing Good one. Should have been in from the start. Not sure why they did not take the good points from the old CM1 games and roll them over into the new engine?

  • KIAs are shown in the Soldier/Crew Panels to track soldiers lost during the game Move down. Not necessary in my opinion. They should have used the little cross mod that someone come up with. Nice for scavenging ammo and weapons but not high on my list.

  • Option to disable music separate from other game sounds Ok I guess. Really necessary? Does it decrease load times that much?
Editor

  • Ability to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish) Anything with the editor is a nice addition to help those making us scenario's.

  • Maximum map size increased

  • Improved responsiveness of 2D editing, especially for large maps

  • Improved load time for 3D Preview, especially large maps

  • Customized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folder

  • Ability to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default
Graphics

  • Hit impacts to vehicles and bunkers now shown graphically ("hit decals") Good one. Adds to the immersion of the game. Would like to see hit vectors put in. Like in the later TOW games or GTOS.

  • Water animates for fording units Get rid of. Just another thing to let my opponent know where I am coming from.

  • Improved shaders Good one. Did they get the shawdows fixed? Mine still look awful.
 
Some more info:

These look good! Posted by : ChrisND over at battlefront.

People rightly pointed out another two tweaks that will be in the Upgrade. They aren't on the list because they aren't an Upgrade-specific item, but instead tweaks for patches:

- Target Briefly can now be increased in fifteen second increments. So instead of just 15 seconds, you can have the unit shoot for 15, 30, 45, etc

- Guns, like anti-tank guns, can now be Moved a short distance without having to pack up or deploy. IOW, as long as you give a short Move command, they'll move immediately instead of packing up first.
 
Posted by
eniced73:
Water animates for fording units Get rid of. Just another thing to let my opponent know where I am coming from.

This will be affected by FOW. Its a bug that its not at the moment.
 
It has been around since CMRT came out! Yet they introduce it in this upgrade and charge for it. LOL.

Yes, and it will be adressed with CMRT first patch, bound to be released soon. Same thing for BN/FI 3.0 that will also reverent the change to aircrafts. All softwear suffer from bugs and stuff that is missed. Thats why there are patches. No big deal...
 
This will be affected by FOW. Its a bug that its not at the moment.

BFC has knowingly implemented a bug and sells it as a feature? :rolleyes:
What’s about uncontrolled air attacks? Is it now a feature or a bug?
I think with this upgrade BFC has scared away a lot of players respectively they are not amused :)
 
BFC has knowingly implemented a bug and sells it as a feature? :rolleyes:

Yeah, I think they knew about it before 3.0 was released for BN/FI but they are also working on a fix for RT for that issue. It will be in a patch for BN/FI as soon as its done. Saying they are selling it as a feature shows little understanding of BF and their track record since CMBO.

What’s about uncontrolled air attacks? Is it now a feature or a bug?

I was not supposed to change for BN/FI and a patch will fix it to revert to how it was before. Its normal for software to have bugs, it will be fixed though. Remember that BF only has two programmers and only one of them is doing the major part of what we see in game.

I think with this upgrade BFC has scared away a lot of players respectively they are not amused :)

Even more people was scared by the initial release of CMSF, but BF struggeled through it, delivered and satisfyed the majority of their customers. That hasent changed even though some people continue to bitch about not getting stuff for free and that there are a few bugs pressent. The world keeps spinning...
 
Saying they are selling it as a feature shows little understanding of BF and their track record since CMBO.
Pardon? :)


Even more people was scared by the initial release of CMSF, but BF struggeled through it, delivered and satisfyed the majority of their customers. That hasent changed even though some people continue to bitch about not getting stuff for free and that there are a few bugs pressent. The world keeps spinning...
Neither of us is working for BFC, so we don’t know it. But if BFC had had these kinds of problems by the initial release of CMSF, they should have learned something :cool:
 

Well, your insinuating they are selling a bug as a feature and looking at their track record thats not the whay they have been doing bussines for the last 10+ years. Its a know bug and it will be adressed.

Neither of us is working for BFC, so we don’t know it. But if BFC had had these kinds of problems by the initial release of CMSF, they should have learned something :cool:

You dont have to work for them to know that. They have said so themselves and it was quite obvious as the initial release of CMSF suffered from a lot of bugs. The 3.0 release is no where near that and only suffers a few bugs. Not a big deal now, and they will be adressed in due time.
 
Well, your insinuating they are selling a bug as a feature and looking at their track record thats not the whay they have been doing bussines for the last 10+ years. Its a know bug and it will be adressed.
BFC could be at business for 100 years (and they should) but it doesn’t change the fact that they had knowingly implemented a gameplay bug for the price of a graphical feature. I think it’s okay for a customer to criticize this. I did it just with a little humor ;)


You dont have to work for them to know that. They have said so themselves and it was quite obvious as the initial release of CMSF suffered from a lot of bugs. The 3.0 release is no where near that and only suffers a few bugs. Not a big deal now, and they will be adressed in due time.

For myself I can’t say what BFC is planning. I just said that this time their sales strategy wasn’t very clever for me.
 
BFC could be at business for 100 years (and they should) but it doesn’t change the fact that they had knowingly implemented a gameplay bug for the price of a graphical feature. I think it’s okay for a customer to criticize this. I did it just with a little humor ;)

No, thats not correct. They added a graphical feature, one of the smaller features of 3.0. That graphical feature is breaching FOW, which is a bug. It will be fixed, but its effect on gameplay is minor, and most games are not effected by it at all. Thats why they decided to move forward and release.

You have every right to criticize all you want. I just think you where twisting what is happening and thats why I reply.

For myself I can’t say what BFC is planning. I just said that this time their sales strategy wasn’t very clever for me.

That being releasing with a known bug, scheduled to be fixed for the first patch?
 
Fiozu -
You might be taking things way too literally. Do not read so deep into what is being said. We are paying customers and busting BF's balls in our own right. We do not really think that BF meant to release that without the intention to fix it. We know that much. We know that "shit" happens and things get f'd up sometimes. We also know that "Quality Control" is a big part of a business. I know that the business I work for it is top priority right next to freakin' customer service. So when we state these things we are not really BF haters as you think, but just taking light jabs at BF's chin. It is pretty comical over there when you see someone state this should be for free or how do they charge 10 bones for this! That is like attracting a moth to a flame. So easy.

In a round about way we are saying that even though we understand, we wish BF would have taken a little more QC time to check this over before releasing with "bugs or whatever" and charging us. I know that there is a slew of Beta Testers over there from all the sig's I see and the backlash one gets when posting anything near a negative post about the game. How do they not catch the water fording FOW or the 'jacked up' air support? They know these are 'new' functions, right? You seem to be on the down low with BF so maybe you can shed some light on this? You are right though, the effect on gameplay is minor ....as long as you are not playing multiplayer with water on board. Or hedges. Or fences. Yeah, if your tank runs one of these over I will pretty much know where you are coming from. I would have to say that may not affect your play but it does mine.

So, we are not BF haters. We do not wish games, updates, patches, or any other tidbit from BF fo' free. I have bought everything that they pumped out from day 1 and will continue to give them my support and money. Back porting the game is awesome. No one disputes that. But make sure every thing looks and works how it should. If not, they should expect to see us busting their balls until they do. It is the nature of the business.
 
No, thats not correct. They added a graphical feature, one of the smaller features of 3.0. That graphical feature is breaching FOW, which is a bug. It will be fixed, but its effect on gameplay is minor, and most games are not effected by it at all.
Why is it not correct? You posted the same as I only more nicely (pro BFC) written. The statement is the same: knowingly implemented a gameplay bug for the price of a graphical feature. For me as h2h player is a lack of FOW not a minor bug, but this should decide everyone for themselves. And of course it will be fixed, everything other won’t be acceptable :)

Thats why they decided to move forward and release.
Let me ask you how do you know the reason for the decision of BFC? Or do you just suppose it?

You have every right to criticize all you want. I just think you where twisting what is happening and thats why I reply.
Can you please explain what I am twisting?

That being releasing with a known bug, scheduled to be fixed for the first patch?
Yes, this is one reason. For the other reasons there are enough threads. I think you know them ;)


I have the feeling that you have a close emotional relation to BFC. Would you argue like this if we would talk about another publisher/developer?
 
Back
Top Bottom