Upgrade your war! 3.0 Engine Upgrades released (for PC)!
Upgrade your war! 3.0 Engine Upgrades released (for PC)!
Combat Mission Battle for Normandy - News
Sunday, 10 August 2014
Gentlemen, upgrade your war! The 3.0 Upgrades for Combat Mission Battle for Normandy and Combat Mission Fortress Italy are finally here! The Upgrades convert and upgrade your existing games (and any installed modules) automagically to include most of the advanced new CMx2 v3.00 game features! (This includes features you may already know and enjoy in Combat Mission: Red Thunder and makes them available for Normandy and Italy!)
* Upgrades must be purchased separately for each title. Currently, the Upgrade is available for PC platforms only. The Mac Upgrade is in the works and undergoing some additional compatibility testing for the latest version of OS X)
[ Click here to buy and download the Upgrade for CMBN (PC only) now! ]
[ Click here to buy and download the Upgrade for CMFI (PC only) now! ]
GraphicsHit impacts to vehicles and bunkers now shown graphically ("hit decals")Water animates for fording unitsImproved shaders
GameplayGround units are now able to fire at attacking aircraftAmmo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels)WeGo TCP/IP with the ability to save but not the ability to replay combat actionSpotters restricted to directing only one Mission at a time. Assets can now be group fired.More realistic/varied RoF of automatic weapons.Improved load time for scenarios, especially larger ones with complex terrain
User InterfaceThree different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time StrategyOptional graphical Command and Control link tracingKIAs are shown in the Soldier/Crew Panels to track soldiers lost during the gameOption to disable music separate from other game sounds
EditorAbility to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish)Maximum map size increasedImproved responsiveness of 2D editing, especially for large mapsImproved load time for 3D Preview, especially large mapsCustomized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folderAbility to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default
Upgrade your war! 3.0 Engine Upgrades released (for PC)!
Combat Mission Battle for Normandy - News
Sunday, 10 August 2014
Gentlemen, upgrade your war! The 3.0 Upgrades for Combat Mission Battle for Normandy and Combat Mission Fortress Italy are finally here! The Upgrades convert and upgrade your existing games (and any installed modules) automagically to include most of the advanced new CMx2 v3.00 game features! (This includes features you may already know and enjoy in Combat Mission: Red Thunder and makes them available for Normandy and Italy!)
* Upgrades must be purchased separately for each title. Currently, the Upgrade is available for PC platforms only. The Mac Upgrade is in the works and undergoing some additional compatibility testing for the latest version of OS X)
[ Click here to buy and download the Upgrade for CMBN (PC only) now! ]
[ Click here to buy and download the Upgrade for CMFI (PC only) now! ]
GraphicsHit impacts to vehicles and bunkers now shown graphically ("hit decals")Water animates for fording unitsImproved shaders
GameplayGround units are now able to fire at attacking aircraftAmmo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels)WeGo TCP/IP with the ability to save but not the ability to replay combat actionSpotters restricted to directing only one Mission at a time. Assets can now be group fired.More realistic/varied RoF of automatic weapons.Improved load time for scenarios, especially larger ones with complex terrain
User InterfaceThree different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time StrategyOptional graphical Command and Control link tracingKIAs are shown in the Soldier/Crew Panels to track soldiers lost during the gameOption to disable music separate from other game sounds
EditorAbility to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish)Maximum map size increasedImproved responsiveness of 2D editing, especially for large mapsImproved load time for 3D Preview, especially large mapsCustomized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folderAbility to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default