Actually, while it looks like it I also think it is
much simpler to play than the board game,
I think of the guys who had a hand in it's design is a big Panzer Blitz/ASL nut.
Actually, while it looks like it I also think it is
much simpler to play than the board game,
That's a shame@TrenchcoatSquirrels I've decided, after a bit more playing including a pbem on the Steam server, that V&V isn't really much
fun.
The multi-player game suffers badly due to the phase sequences. If I am playing my turn I have to stop right in the middle
and send the turn to my opponent so they can play one phase <defense fire>. After that one phase my opponent sends the
turn back to me. That interruption every turn is really irritating, but not as much as the fact when playing pbem you do not
get to see the other players moves or combat. The <r> key allows you to see some arrows denoting movement of units and
where attacks were made, but not the results of the attacks. Unless you have memorized the strength of each of your stacks
of units (an d locations in case they get eliminated) you don't know the casualties you sustained! So, pbem is out.
As for the single player game it is...boring. What happens each side stacks as many units in hexes as allowed and then it's just
a matter of die rolling until the battle is over. If your units are caught in the open when moving and take defensive fire they are
likely to get massacred as they have no terrain protection die modifiers and even suffer an additional - modifier. Massacre. So
once units are in a big stack, and under hard cover, that's where they are likely to stay. Then the game sinks into a stagnant
episode of dice rolling turn after turn until somebody wins. This might change if the scenario provides arty as stacks would
probably need to be thinned to avoid massive casualties. That sounds fun doesn't it?
I really thought this was going to be a winner, but I got fooled by how easy it is to play. Yeah, dice rolling is pretty easy to do.