Wargame AirLand Battle

L

Lt. Smash

Guest
This game looks interesting: http://www.wargame-ab.com. Is anybody playing the beta?

Great era (Cold War) and lots of eye candy. The weapons looks surprisingly deep but I am always skeptical that games like this will be clickfests.
 
Yep, I watched it's video.
I'm pass on this game, mainly due that's its real time.
I'm not as fast as some youngster, who super quick with his mouse.
 
will the game isn't all about mashing, although a quick reaction time does help
 
Pity ... the graphics actually look very promising ... if this had a turn-based system similar to CM ... I'd have another look at it.

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The game is fun, at least the first one but as in most games the people find and exploit the weaknesses or spam the shit out of you with cheap Russian tanks. It is fun when there is a 4vs4 battle with guys that agree on some base rules before hand. Not such a huge area to control, but what you find yourself doing most of the time is trying to keep your ATGMs resupplied because without them, bad things happen! I liked the first game when played with the right teammates and opponents, single player and against a random player....eeeehhhh not so much. I will probably just wait till the next modern CM comes out;)
 
It's awesome. You don't need to be a South Korean Starcraft Prodigy with 400 clicks per minute either. Got to build your deck right. Looking forward when it's out of Beta and the collection of Command Stars actually becomes important.
 
What's a "deck"?

Does look intriguing.
A Deck is your army you take into MP engagements.

There is a base deck for every country (8 Nato & 4 Pact Nations are covered in the game), but you are meant to customise your Battlegroup. You can mix and match forces from different nations (but not between Pact and Nato obviously). Each selection takes up a number of avaliable slowts in that category and costs certain amount of Command Points. This gives you a pool of fources you can call in once the battle begins. You draw from the same force across the battle if you need reinforcements so taking a balanced force is encouraged.

You can also select bonuses which always come with a limitation. Selecting some bonuses opens up new specific units or allows you to take more, but there is always a catch.

Decks can be customised so much you can have an armoured regiment through to dedicated Air Cav or a even West German Panzergrenadiers with British Artillery Support and USA Air Power if you really wanted to.

Also a note on air power, it is not overpowered one bit. In fact I'd suggest they are underpowered as they are incredibly fragile and always give your opponent a huge chunk of victory points when one gets show down. You have to know exactly when to use them.
 
Looks interesting. Is "European Escalation" the first game of the series? I cannot find the system requirements on the developers' website. Any hint where to look? Thanks in advance.
 
Yes, European Escalation is the first game that they released. AirLand Battle is the next version of their game engine. I found the system requirements browsing the Steam Store. For AirLand Battle they are:

System Requirements
Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • DirectX®:9.0
    • Hard Drive:15 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
    • Other Requirements:Broadband Internet connection
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Recommended:
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
 
Hmmm, World in Conflict, only looks much better. Gotta love a game that models German F-104's. I might have a go, at some point.

PS. Real war is real time. If you need a "turn" break, use the pause key...LOL
 
I would say my first view from afar on these two games (Airland Battle and European Escalation) was exactly the same as most of your comments here, and I don't think it plays well a H2H game because of the way players exploit the game mechanics. As a single player campaign, I have had some great battles of Airland Battle.
My critisism would be the way the area control aspect works - essentially if you have one unit per area it is ok - winner takes all. If you have a 2 brigade on one tho, you have to fight each brigade individually - this can lead to some very odd situations - but overall it is enjoyable - every weapon has a counter, and the strengths and weaknesses of each brigade become obvious as you play - although not to many of the players you see texting asking why their pivads can't defeat a T80 or some other question that perfectly illustrates their lack of knowledge.
If you see a demo I would say give it a go. It is a different take on modern combat - the rate at which ammo is expended, and the various rock, paper scissor combinations make for good tactical situations...
 
Airland Battle is far superior and easier to use than European Escalation. Don't bother with EE now.

I agree H2H play would probably feel more in line with Starcraft than Combat Mission, but co-op matches against the AI could be quite good and the AI is not a pushover.
 
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