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First tank duel test
CMFI v.2.10
at 500m and 1500m, 5 sets are 10x 1 versus 1 tank duels - each tank can due to terrain obstacles only shot the one opposing tank, tanks opened upped, hotseat modus to avoid any possible singleplayers penalties (skill level) and to open all tanks up, frontal side versus frontal side.
View attachment 18664
Note: the only draw has occurred as both tank destroyed each other at the same moment.
In total it have been 100 duels PanzerIVH early versus M4A1 Sherman early and 100 duels Panzer VA Panther early versus M4A1 Sherman early.
I think its important to bear in mind how limited this kind of testing is.
For example, the Panther vs Sherman test only tells us that a Panther will beat a Sherman in 1vs1 head-on duel, which isn't a very common tactical situation (precisely because the Sherman will lose almost every time). It would perhaps be more useful to know averages for spotting and aiming times, the number of shots it takes to get on target, the number of hits and the number of penetrating hits. A situation where the Panther sees first, shoots first and kills first without the Sherman ever noticing it is very, very different from a situation where the Sherman spots first and has enough time to pop smoke and escape before the Panther spots it in return.
Something else to bear in mind is that slight changes to the test can produce wildly different results. Turning the Panther 90 degrees to one side, for example, would probably see the Sherman win most of the time. Buttoning the vehicles up and having them not directly looking at each other might see the Sherman get the first shot off more often because it has wider-angle optics for the gunner.
I'm not saying these kinds of tests aren't useful- they are- just that in my experience the tactical situation tends to either override or sidestep them.