In v4.0 (and in v4.02, if I opened a save made in v4.0) I could put my firing team with binoculars at 600 m and fire. They would never lose sight of the target. But once I started making new scenarios in v4.02, this was no longer possible - at 360 m and above the units started intermittently losing sight of the target when the target took cover. At first I thought I changed something in the way I set things up (after all, it's been 2 years since the first series of tests) but eventually I realized that this is the new way of things in v4.02. This is why the results end at 312 m.This is very surprising to me. What changed about it?
Can be, definitely. LMG42 has about 0.14 kills per minute at 312 meters. Three teams will have about 0.45 kills per minute. And let's say foxholes give 50% protection at long range, so that's 0.90 kills per minute. With this chance it is perfectly possible that they don't hit anything for several minutes.True, but my own experience is that a LMG42 is very unlikely to hit running targets at 300m+. In a recent PBEM, my opponent charged a single team across open fields towards me, and I had 3 different LMG teams ready at ranges from 300-400m. They fired for several minutes without hitting anything.
Anecdotal evidence, I know, but matches my experience of playing this game for years... The LMGs seem to be more of a force multiplier within rifle range.
Yeah that was inaccurate but I did mean the MP44. I could get it to open fire at 390 m at an exposed target, more than most other rifles. It fires in semi-auto mode but it still fires with a high RoF. But I should add that this part of the tests was much less systematic. Once I'd set up the scenario, I'd let one target unit walk across the map against a firing team. When their status changed from "spotting" to "aiming", I measured the distance. That's all.But the MP44 fires single shots at longer ranges... you meant the MP40?
I forgot to address some of your points. This was rare, but when you do 500 test runs, it does happen. It is also likely that you spend half of your ammo without hitting anything.Another nugget:
"With the Area Target order, occasionally all four target troop unit members would be hit before the end of the 10-minute test"
I find it a bit odd that this game allows you to clear out foxholes by area fire.
Correct. They spend more time aiming when the target is far away, but their accuracy does not decrease (in fact it seems to increase slightly). At least not up to 312 m.Marksmen seem to have the same chance of hitting their target regardless of distance. Their accuracy even seems to increase with distance.
I did not test Marksmen at longer ranges - I don't really know if they could be affected by the spotting problems like other units. At some point I decided I've done enough tests