B
Butterblümchen
Guest
Hello fellow grunts and Kameraden!
After a period of absence, I'm in the mood for CM again and I have some time to spare. Unfortunately, my buddy with whom I planned this game had to drop out due to technical issues. But I've already selected my force and done my planning, so I hope someone would like to jump in?
We had agreed on the following settings:
This is the map. The attacker enters the map in the corner indicated by the green arrows. It's a bit of a bottleneck. The defender's deployment limit is indicated roughly by red lines. There are three objectives. The abbey (on the left side of the picture) is a major objective.

After a period of absence, I'm in the mood for CM again and I have some time to spare. Unfortunately, my buddy with whom I planned this game had to drop out due to technical issues. But I've already selected my force and done my planning, so I hope someone would like to jump in?
We had agreed on the following settings:
- Engagement type = Attack; British (me) defend against Germans/Italians (you)
- Engagement size = Small (attacker budget = 2248 points, defender budget = 1388 points)
- Map: Attack Small Open 156 (see image below)
- Duration: Increased from the suggested 30 min to 1h 15min. Plenty of time for the attacker. No need to rush.
- "common" weather (no night battle, no excessive fog); ground condition is for the attacker to decide (how much dust/arty mitigation do you want?)
- Game= CM:Fortress Italy, Game Engine 4, Version 2.01
- Ladder or not I don't care. I don't believe in my reputation anyway.
- No more than 25% of the points may be spent on tracked vehicles (half-tracks and carriers are debatable) (if you want to play without tracked vehicles completely, that's also fine by me; but I think it makes things harder for the attacker...)
- Soft factors fixed at regular XP and normal motivation. (if required we could change this to "typical"; the idea is just to prevent "superman" tanks/atguns/piats)
- Fortifications (including TRPs) are allowed for both sides (it's an "attack" after all, not a meeting engagement)
- Rarity = Strict
- No arty will be called on the attacker's deployment zone; The attacker can bomb the defender as he wishes.
This is the map. The attacker enters the map in the corner indicated by the green arrows. It's a bit of a bottleneck. The defender's deployment limit is indicated roughly by red lines. There are three objectives. The abbey (on the left side of the picture) is a major objective.

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