[COMPETITION] Scenario Creation Competition

Seriously, I am thinking of putting together a tournament, with Booties permission of course, and would need, oh, at least four scenarios. I was thinking all Tiny and Small or maybe one Medium. All about 20-30-45 minutes long.
Ideally it would be one scenario from each game, CMBN - FI - RT - FB. My concern would be that not enough players have all four games.
That precludes me. I do not own CMRT nor do I intend to purchase it. I could not participate in such a multi-theater tournament.
In many ways, I oppose that approach (except for "The Quick and the Dead" tournament which accommodates the game each opponent owns). I find single theater tournaments more satisfying. @Bootie's CMFI "L'Arte Della Guerra" was a blast! (BTW, Muchas gratias, El Supremo . . . ;)) The reasons for me are that I can immerse myself more deeply into each particular theater (MTO, ETO, Germany) and discover new things specific to that campaign itself. It also allows me to apply specific theater "Lessons Learned" from battle to battle. Such as, "Dammit, I didn't realize those Fallshirmjaeger I picked don't get Panzerfausts in November 1943! @eniced73 is going to beat my brains in!!":shocknaz:(which he did, by the way . . . :) ).
 
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What Gunner means is he wants to put a tournament together apart from this.
 
What Gunner means is he wants to put a tournament together apart from this.

A bit confusing to post it here, IMO. Many people not reading this thread won't notice, too.

About my Scenario:
I have a concept, the map is roughly laid down and I am assembling the opposing forces.
It will be fictional and unconventional - I hope not too unconventional... :D
 
RL issues has put a hold during a week but will resume soon. My scenario is hypothetical (FB) and is set in Dinant on Dec 27th. The German advance to the Meuse was beaten back when the weather cleared over Christmas and Allied air force could roam freely. Large stocks of fuel was destroyed and all seemed to grind to a halt. Then fortune swung the German way as the weather worsened significanly and a blizzard hit the area. An ad hoc formation, the KG Leiermann, was formed and given the last supplies of fuel. They advanced under cover of darkness and the blizzard to Dinant with the mission to establish a foothold in Dinant by securing the citadel perched on top of a tall cliff overlooking Dinant and the bridge across the Meuse. The second mission is to secure the cathedral in central Dinant which overlooks the bridge itself.

The mission is set with blizzard/heavy snow and freezing cold weather. It will be about a 1 hour scenario. Map is coming along nicely but am testing some things before progressing more, foremost how to best make the citadel and how units spot/act in blizzard conditions. Preliminary US forces consis of engineers, towed TD and armored infantry.

Will post screenshots as soon as the map reaches the next stage.
 
@Dutch Grenadier

My scenario is taking form at a steady pace. I'm still in the design phase, but I've already got a 10-pages Google Doc filled with design work, concepts, ideas, and references. I have only made preliminary sketches of the map so far and I'm still not happy enough with it to start the map creation work. What I think I'll end up doing is take a real-life area from the region I'm covering and modify it to my needs. My plan is to make an asymmetrical scenario that would reflect constraints imposed on the commanders of that time and place. As such, one side would have a high amount of small-value objectives (that would reward advancing further into the map) and a number of high-risk-high-reward objectives that have to do with speed and aggressiveness. The other side would have objectives reflecting their need to make good use of their available forces and to be able to fight another day.

Also, what I'd like to end up doing would be to have the Tactical Image for both sides be a hand-drawn map (coffee stains for the Germans and tea stains for the Soviets of course), either a photograph of my own "masterful" calligraphy, or a digital mock-up. I think it would give a nice immersive feel to the whole affair.
 
@Dutch Grenadier

My scenario is taking form at a steady pace. I'm still in the design phase, but I've already got a 10-pages Google Doc filled with design work, concepts, ideas, and references. I have only made preliminary sketches of the map so far and I'm still not happy enough with it to start the map creation work. What I think I'll end up doing is take a real-life area from the region I'm covering and modify it to my needs. My plan is to make an asymmetrical scenario that would reflect constraints imposed on the commanders of that time and place. As such, one side would have a high amount of small-value objectives (that would reward advancing further into the map) and a number of high-risk-high-reward objectives that have to do with speed and aggressiveness. The other side would have objectives reflecting their need to make good use of their available forces and to be able to fight another day.

Also, what I'd like to end up doing would be to have the Tactical Image for both sides be a hand-drawn map (coffee stains for the Germans and tea stains for the Soviets of course), either a photograph of my own "masterful" calligraphy, or a digital mock-up. I think it would give a nice immersive feel to the whole affair.

Sounds like an awesome scenario :)
 
About my Scenario:
I have a concept, the map is roughly laid down and I am assembling the opposing forces.
It will be fictional and unconventional - I hope not too unconventional... :D

Additional infos:
It will play in the hedgerow hell north-west of St.Lo in july 1944. It will be purely fictional, though.
Forces will be more or less equal (combined arms battlegroups) and it will be a meeting engagement. The place will be a small town and it's surroundings.

@ Dutch Grenadier:
What is up with that "create your own thread" statement?
 
Progress, albeit slow, on the map. Happy with the way it turns out so far. After that I'll conduct some proof of concept tests for critical aspects of the scenario. Have a general idea for force composition but it will need adjustments along the way. Will post new screenshots in a few weeks I guess.
 
Can I have a status update?

Thought I was making good progress using CMBN v3.12.
  1. Map - done
  2. Forces - finalizing
  3. Testing
    • Hotseat - not started
    • H2H non-FGM playtester - not started
  4. Balancing Victory Levels - not started
  5. Finalizing for release - not started
Then when version 4.0 for CMFI came out yesterday, I upgraded CMBN, CMFI, and CMFB all at once. CMFI and CMBN upgraded successfully. My CMBN v4.0 game is dead in the water. When I start up CMBN, I get the big red box saying "LICENSE FAILURE. Base Game 4.0 is required". My 3.0 and 4.0 License Keys produce a successful activation message but the game itself will not play. I logged a help desk ticket yesterday with BFC and am waiting for their help to resolve. Despite this pause, I think I will still complete by 20-June-2017 deadline.

OFF TOPIC UPGRADE QUESTION - Do any of you FGM'ers use ESET as your security software (www.eset.com)? If so, did it cause any upgrade problems for you or not? If more so, how did you resolve any ESET caused issues (as in what features turned off and how disabled)?
 
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