Intro
As we all know ArmA mods take a lot of disk space. I suggest we come up with a standardized mod list that cover a wide verity of time frames and conflicts, while still being conscious of the total file size. This discussion is mostly for core mods that add content (CUP), not scripted mods with a low footprint (TFAR). We currently swap mod sets between missions with a wide range of different mods. Some mods are only rarely used or only used for one mission. This comes from having multiple mission authors and no standardization.Suggestion:
Standardize on two or three modelists. We mostly play WW2 and modern missions, with some mission set during the cold war. A cold war mod list is not entirely needed as there are smaller auxiliary mods that can turn some of the more popular mods into cold war mods.Modern:
The two mods CUP Terrain and CUP Core are a given as they port ArmA 2 maps and assets into ArmA 3, as well as being used as a base for other map mods.We have two big options for core mods in a modern setting: A CUP based modlist or a RHS based modlist.
CUP | RHS | RHS + 3CB BAF |
CUP Weapons | RHS USAF | RHS USAF |
CUP Vehicles | RHS ARFR | RHS ARFR |
CUP Units | RHS GREF | RHS GREF |
Community Faction Project (CFP) | RHS SAF | RHS SAF |
Project Opfor | Project Opfor | |
3CB BAF Units | ||
3CB BAF Vehicles | ||
3CB BAF Weapons | ||
3CB BAF Equipment | ||
~24.5 Gb | ~20 Gb | ~23.3 Gb |
CUP
CUP have roots in content ported from ArmA 2, with some content being brought up to ArmA 3 standards. Has a lot of content but it’s not necessarily the most optimized content. Some vehicles and weapons are still ArmA 2 quality. CFP adds a heap of factions using gear from CUP.RHS
High quality content made mostly from scratch with a focus on optimization. Primarily covers the United States Armed Forces, Armed forces of the Russian Federation, Serbian Armed Forces and eastern European irregular forces. Project OPFOR adds most factions missing from ArmA 2 and a few more, similar to CFP. RHS content usually have much better quality in both textures, 3D models and sounds than CUP. They also model weapon and vehicle functions better. RHS has a much wider selection of vehicles than CUP with a lot of variants.RHS + 3CB BAF
This modlist adds the British armed forces together with RHS. The quality of the content is about the same as RHS, for a pretty low file size. Mostly focused on light infantry and motorized infantry.3CB Factions
I feel we should also discuss this mod as a possible addition to either just RHS or RHS + 3CB BAF. It adds a lot more factions. For some reason it has a 9 Gb file size on my system but I feel that should be wrong.WW2:
The WW2 side of ArmA 3 is a bit of a mess. There is a lot of mods covering different fronts and time frames as well as a lot of overlap between mods. The issue here isn’t a lack of mods but the fact that there is so many mods with very specific aims.Standout mods are:
Iron Front 3
Based on the game Iron Front, which was a standalone game base on the ArmA 2 engine. Has a lot of content but is stuck with horrible texture resolution due to their agreement with the Iron Front devs. Wouldn’t be surprised if they release it as a paid DLC down the line. Fills the role for both the eastern front and the western front in 44.Faces of War
Has a lot of good content IIRC, but not enough to stand on it’s own. Can make up for the lack of quality of IFA3 in some aspects.Northern Fronts
Mostly based on Scandinavian countries struggle against occupation forces in WW2. Mentioned here mostly for it’s WW2 version of the CUP maps.There are a lot of other mods such as:
CSA38, GEIST, Greece at War, a host of IFA3 reskins, September 1939, Balkan WW2.
More mods here.
The aim is to standarize on a set of mods and only add more if they will be used for more than a couple of missions. Any mod appended at a later date should be discussed if it's over 1 Gb.
Open for discussion.
@Vartuoosi @DoubleD @Aurelius
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