E
Earl of Grey
Guest
Deamn, no sight of mine far and wide... *sniff*
Deamn, no sight of mine far and wide... *sniff*
Regarding this new CM:Norm, it's fun to play but a bit frustrating when I was so used to three games that told me who commanded whom and where the hell I was shooting. There is no sneak or Advance. Crawl sucks and Hunt never moves them forward.
...and Hunt never moves them forward.
It would be pretty irritating having multiple red lines originating from one unit... the reason those aren't there anymore is that a squad can engage multiple targest now, depending on how the TacAi of each individual soldier works out the threat level during a given turn.
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You have a target line if you assign a target to a unit and selct it during a replay -- but if a unit picks its own target, you have to guess and look around for what it's shooting at.
You have a target line if you assign a target to a unit and selct it during a replay -- but if a unit picks its own target, you have to guess and look around for what it's shooting at.
however, the night fighting becomes disconcerting when they are shooting whatever they see. I have to really do some tight cover arcs on my troops.True - but if you select said unit, the number of available targets is limited to those it can actually see. And if they're shooting at everything they can definitely see, let them! :biggrin1:
It's not a perfect system, but who thought that 1:1 wouldn't have its drawbacks? I can think of a system that would help identifying cactual targets, but I'm neither sure waht amount of coding was needed nor do I know if they haven't already planned something like it for the next base game.