I just wanted to gauge anyone's thoughts on the seemingly lack of RUS vs USA options (campaigns and scenarios). It seems like the majority of the content comes from a US/UKR side. I wonder why the developers didn't include more balanced content. Did they not believe there would be interest? Did they believe they would turn off western customers? Why are most of the scenarios US/UKR vs RUS (AI only).
As I work to practice the craft from my Red Team (S2) perspective, I've been working through quick battles IOT try and work out the best task organizations and TTPs (Tactics Techniques and Procedures) for best RUS performance. While tailored forces per type of BCTs (brigade combat teams) are inherently apparent (ie- having armor vs SBCT and IBCT), here are some general observations I've made:
Task Org:
-2x TPRs: These drop CFF (call for fire missions) timeliness to close to USA times. Mortars seem to be the most responsive but are a bit in-effective and in-efficient against Bradleys and Abrams.
-Removing FOs from RUS HQs and adding 1x/per PLT
-1-2x CAS: Heli has the advantage of anywhere on the map at anytime. Trying to use UAVs to spot an area takes more prior planning otherwise you must wait 3-4min for it to shift to another location.
-Generally I currently remove from the BN: the recon PLT, ATGM PLT, engineer PLT, ADA battery (replaced w/ specific teams or vics)
TTPs
-Armor must stay in defilade until some one else spots USA vics or good targets. Then they must use berm drill TTPs of only 5sec or 10sec. Even with 10sec of exposure before reversing presents enough time for Javelin teams to ID/ lock on/ and fire.
-Revers slope/IV lines: RUS infantry almost must be on the backside of a slope/hill and engage at very close ranges IOT (in order to) mitigate the optics over match risk USA has.
Maybe if I ever have time, I may work to build RUS scenarios/campaigns to present more options.
As I work to practice the craft from my Red Team (S2) perspective, I've been working through quick battles IOT try and work out the best task organizations and TTPs (Tactics Techniques and Procedures) for best RUS performance. While tailored forces per type of BCTs (brigade combat teams) are inherently apparent (ie- having armor vs SBCT and IBCT), here are some general observations I've made:
Task Org:
-2x TPRs: These drop CFF (call for fire missions) timeliness to close to USA times. Mortars seem to be the most responsive but are a bit in-effective and in-efficient against Bradleys and Abrams.
-Removing FOs from RUS HQs and adding 1x/per PLT
-1-2x CAS: Heli has the advantage of anywhere on the map at anytime. Trying to use UAVs to spot an area takes more prior planning otherwise you must wait 3-4min for it to shift to another location.
-Generally I currently remove from the BN: the recon PLT, ATGM PLT, engineer PLT, ADA battery (replaced w/ specific teams or vics)
TTPs
-Armor must stay in defilade until some one else spots USA vics or good targets. Then they must use berm drill TTPs of only 5sec or 10sec. Even with 10sec of exposure before reversing presents enough time for Javelin teams to ID/ lock on/ and fire.
-Revers slope/IV lines: RUS infantry almost must be on the backside of a slope/hill and engage at very close ranges IOT (in order to) mitigate the optics over match risk USA has.
Maybe if I ever have time, I may work to build RUS scenarios/campaigns to present more options.