CMBS medium QB

Just double checking the fire support rules..

If a battalion has arty say mortars you can only add 1 additional for a max of 2?
As well no purchasing additional individual mortar assets on the squad/platoon level..
No...... this makes more sense in other cm titles
any company or battalion that has organic mortars do not count against fire support.......
any company with mortars attached to it does not count against
the vanilla battalions that have mortars attached to it does not count against it and your choice on or off map

The battalion Tactical Groups for the Russians and u]Ukrainians have 2 big gun artys attached DO count against it. So does air if it is attached
For the US the Task Force battalions have 2 big gun artys attached those DO count against the fire support rule

those 2 formations tac group and task force are huge units that have tanks and mech infantry recon arty.... basically a combined arms formation that are not present in any of the other titles i have and are really handy for huge QBs and making scenarios .. and are real handy for getting tanks and infantry in the C2 chain.......

none of those rules are deal breakers for me but is just a way of trying to ensure getting a game that has all the elements without one or the other dominating........... a ton of arty leveling a village someone was trying to defend for example

the rule i have in mind only affects the units u purchase from the formations tab if u want to attach on map mortarts to your teams feel free.....
 
No...... this makes more sense in other cm titles
any company or battalion that has organic mortars do not count against fire support.......
any company with mortars attached to it does not count against
the vanilla battalions that have mortars attached to it does not count against it

The battalion Tactical Groups for the Russians and u]Ukrainians have 2 big gun artys attached DO count against it. So does air if it is attached
For the US the Task Force battalions have 2 big gun artys attached those DO count against the fire support rule

those 2 formations tac group and task force are huge units that have tanks and mech infantry recon arty.... basically a combined arms formation that are not present in any of the other titles i have and are really handy for huge QBs and making scenarios .. and are real handy for getting tanks and infantry in the C2 chain.......

none of those rules are deal breakers for me but is just a way of trying to ensure getting a game that has all the elements without one or the other dominating........... a ton of arty leveling a village someone was trying to defend for example
OK so basically don't add to the organic arty and if using air asset drop 1 arty to balance the game so its not a bomb into the ground shit show...
 
Just double checking the fire support rules..

If a battalion has arty say mortars you can only add 1 additional for a max of 2?
As well no purchasing additional individual mortar assets on the squad/platoon level..
exclude the tack group and task force battalions...........

any other battalion u purchase will have mortars already with it..... those do not count
some company's will have mortars already with them ......... those do do count
you can attach single unit mortars from the specialist team tabs.... those do not count

the arty (big guns) or mortars you buy separately from the the formations tab counts
the air you buy from the formations tab counts......... except drones
 
Speaking of drones I'm trying to use them in the training campaign and on the test range and they don't spot shit... any ideas?

Wondering if my mods are affecting it...
 
you have to wait for a few minutes before the picture gets clearer. The experience of them might also affect the time to get the picture together.
They work.
 
which ones are you using...

Both US and Russian ones spot pretty decently .... They both really really struggle to see infantry but do pretty good at seeing vehicles.. may take a minute or 2 after they get on station.... vehicles not moving and in good cover may take a little longer.. and the US ones are quicker....

tip for games..... even the small US drones are very vulnerable to Tunguska's .... The US has nothing to shoot drones down with ... so the only way Russians lose drones is if the pilot gets killed on the ground

For the US using the "fist" vehicles themselves to pilot a drone or an observer in the vehicle allows them to share the same drone for arty spotting... i think the amoured knight or colt observation vechile works same way..... I think only the pilot can use precision arty thru the drone but the other can use the feed to target a regular fire mission

i think the very high end US drone that carries hellfire missiles is stealth and wont be shot down but become vulnerable if it is on an attack run

in a scenario that u have both air controllers tac-air whatever they are called and regular observers think carefully when picking who you use for the pilot.. the tac air guys take longer targeting arty plus are unavailable if in any process of calling in air.... but the move the drone faster.... the observers are the reverse of that

for the US i think rotary wing can be called in without line of sight ... fixed wing i think does have to have line of sight
 
you have to wait for a few minutes before the picture gets clearer. The experience of them might also affect the time to get the picture together.
They work.
i just now realised i am in a 3 way convo...lol........ u already done next turns didnt u
 
you have to wait for a few minutes before the picture gets clearer. The experience of them might also affect the time to get the picture together.
They work.
Seems better now... Im excited to use them and disappointed the Ukranian force doesn't have them...
 
one of the many things that make this game so very much different from the ww2 titles....... even CMCW......... and stictly to the US in sf2

you have basically the same infantry movement vehicle movement aircraft arty commands all the same.......... and the game is so much different
 
Russian equipment is good bet remember that you dont have the optic quality that US forces have. BMP-3s pack a lot of firepower in one package but will turn into a fireball at the drop of a hat. AT-14s are good ATGMs...fast, good warhead. AT-7s and 13s are good medium range ATGMs....can be fired unemployed but dont have the hitting power of an AT-14.
 
Does anyone here have an insight on how Russian arty work with drones (when the FO can't see the ground directly) based on experience? SO far my experience is that regular arty and veteran FO results in the artillery barrage 50-100m off target and it takes a few minutes of spotting rounds to even get there.
 
Does anyone here have an insight on how Russian arty work with drones (when the FO can't see the ground directly) based on experience? SO far my experience is that regular arty and veteran FO results in the artillery barrage 50-100m off target and it takes a few minutes of spotting rounds to even get there.
Wondering if the spotting rounds are outside the drone field of view might be a consideration...
 
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