M
mjkerner
Guest
Lol, actually, they did open it up to more testers this time. That's how I got tagged. But all I can tell you is that I played more scenarios in 6 weeks...some over and over as a new version was put up...than I usually play in 6 months. I even finished a campaign, which I have never actually done in CM before. There were hundreds of big and little things reported, even things that worked fine in CMBN and CMFI that were "broke" in RT development, so many that I simply did not realize how much friggin' grief there is in making one of these games. Us 3rd string (literally) testers don't get any info on how all the stuff works or is put together under the hood. We just played scenarios and reported on them, and anything that seemed like a bug. Something like replacing the crew with tank riders...because BFC has since the beginning not let us swap out tank crews, I wouldn't have thought of trying a non-tank crew type. (Actually, I did try putting a different tank crew that bailed intact from a burning PzIV into a functioning tank whose craven crew bailed and got shot up...on the off chance BFC might have changed that, because I was desperate to get that tank back in order to stop about a zillion T34-85's coming in on my flank. Too bad I didn't try throwing in my extraneous 4th Company HQ!)
As for tank riders, when I used them I'd just load 'em on, and watch them get shot off or dismount, screwed around with various move orders for the tank and the riders, and tried them on all kinds of vehicles to see which ones would take them. Working as intended? Yup, as far as I could tell (although there was much discussion about how easily/when they should jump off when shot at). I think I need a more devious mind!
As for tank riders, when I used them I'd just load 'em on, and watch them get shot off or dismount, screwed around with various move orders for the tank and the riders, and tried them on all kinds of vehicles to see which ones would take them. Working as intended? Yup, as far as I could tell (although there was much discussion about how easily/when they should jump off when shot at). I think I need a more devious mind!