FGM House Rules Thread.

Do you feel that FGM would benefit from a set of 'House Rules'?

  • 1. Yes

    Votes: 17 85.0%
  • 2. No

    Votes: 3 15.0%

  • Total voters
    20
  • Poll closed .
Yeah, Morus sent me the same e-mail. Part of me says I can understand the newness factor of the arty but the other side of me says that How in the hell could you think that is ok? And I understand the gaminess which I sometimes debate towards my own moves sometimes. But ultimately this is a game with (usually) a clear objective. And the gentleman factor, I feel, is completely thrown out the door when preplanned arty is used on a small setup area. The first time it happened I became upset but went on with my game and found that it made me focus more because I was bound and determined to win the game to prove a point. The gaminess factor is I think a subjective thing and shouldn't have rules applied to it.

But ultimately I think rules on this subject and this subject only should be in place (preplanned arty). If preplanned arty is used in the first turn on a setup zone than a restart is immediately put into effect. If the opponent does this he probably didn't know this was a rule and it can easily be told to him or her and the game can be restarted. I think the rule should cover all battles except for attack/defend. That way it is easy to use for the person who has suffered from the arty. Nothing complicated and nothing in the face. Just a simple, " Hey man! You broke the house rule. Here's the rule....'Quote the rule'......... We need to start over with out the arty. " Simple as that.

We have visited this before and everyone last time ruled against it. I have always been for it since I think my second game pissed me off when I had my force destroyed with preplanned arty. But the Shermans in that one wiped my opponent from the field. So I am glad to see that we are finally getting to this point. The pissed factor increased my focus factor!

And to address another post, to use it or not to use it in every ME game because he MIGHT. That reminds me of the nuclear deterrent of the cold war. And that doesn't seem like fun. To avoid that we can add to the side preference table a arty preference. We could call it the "I'll blow you away on turn 1 at about the 30 second mark table " Maybe that would be easier than a rule?
 
First, thanks for presenting another side of the coin, it always helps to have an advocate for another perspective.
Now to answer your question...
It is apparent from various conversations on our forum, that first turn arty, on or near assembly areas in MEs, has been a concern of many players here in the FGM. With the current system in place, it is a recurring issue. Now you could say that's my own fault for not negotiating the problem away. However, in all my games here at FGM, only one opponent has used the tactic on me, and left an awful bitter taste behind. Im requesting that we institute the 'House Rules' so that in my desire to get a game underway, my inadvertent forgetfulness about this issue, does not wind up in a game destroyed because of an opponents gaminess, inadvertently or on purpose. As for the setting up in an obvious location is my problem, how is that so, when the game determines where the start-up areas are? You see that's where the gaminess shows up, as your opponent knows where you start (generally) and is willing to pound that area for the advantage it will render him.
Now The FGM is a club of mates who are supposedly friends. We come here for the camaraderie and the fellowship primarily. Anything that detracts from our experience here, is of concern to all of us. Now my opponent in the circumstances that brought me to bring this up, has expressed that he was unaware of this as a problem and agreed to refrain from using the tactic in the future, which is good on him. Had we a set of 'House Rules', that would be required reading to participate in Ladders and Tourneys, we would have a remedy at hand. Failure to play by the rules, disqualifies the game from being reported. No more, I'm a new guy and didn't know.
The reasoning behind having 'House Rules' is not to dictate to the membership, but instead, to have a tool at hand that helps us avoid unpleasant occurrences that detract from our experience here.

Fully agree with Facman. As a new member I would had find usefull for "house rules" to be mentioned. This may concern arty strike, rule for crew members of destroyed tanks and so on... And I imagine that this will not preclude to discuss with our opponent and find different gentlemen agreement if we find one and rule will prevail if we don't.

By the way: I don't want to grow up....
 
Fully agree with Facman. As a new member I would had find usefull for "house rules" to be mentioned. This may concern arty strike, rule for crew members of destroyed tanks and so on... And I imagine that this will not preclude to discuss with our opponent and find different gentlemen agreement if we find one and rule will prevail if we don't.

By the way: I don't want to grow up....


No! Please! Don't open the tank crew member debate again......
 
No! Please! Don't open the tank crew member debate again......

Hehe, I am sure we can open a debate and accept to disagree on some point. And rules that state that "there is no agrement regarding behavior of crew members" is allready a usefull informations. The main interest of having "house rules" remains to have the opinion of most of the player of the club and be sure to make the game enjoyable for the greatest number. But it's only my opinion.
 
Peter Pan has always been a hero of mine, he knew what staying young was all about.

Let me re-iterate that my reasons for bringing this up, is to add something positive to the site and not to belittle a guy who obviously didn't understand the effect it would have on the game. There is certainly an interest in coming up with some 'House Rules', as evidenced by the preponderance of folks who have voted, wanting something instituted.

It is my intention to have these 'House Rules' come from the community and be of a simple nature to implement. So this thread is where, as DG already did, bring up things you would like to see incorporated. After we get a list of items to address, we shall vote on those we wish to see included. Each item to be voted and accepted individually by a simple majority rule. This is your community, time to help her grow.


So far there have been 2 items brought up.

1. Arty limitations in a Meeting Engagement format (ME Arty Limits)

2. Dismounted AFV Crew limitations. (AFV Crew Limits)
 
So far there have been 2 items brought up.

1. Arty limitations in a Meeting Engagement format (ME Arty Limits)

2. Dismounted AFV Crew limitations. (AFV Crew Limits)

3. Dismounted Armor Crew limitations.
 
4- A "lone hiden men" on the objective rule? (it can be declined as a "rushing armor on the obj rule").

And once again (I would like to prevent any conflict, this is certainly not the point) I strongly believe that discussion of these "house rule"' are far more important than conclusion...
 
This seems a little bit of "much to do about nothing." No matter what "house rules" may be agreed upon the individual players can always scrap them and play by whatever rules they bloody well feel like. As it should be..


Of course you can always discuss terms.

So, we're doing all this talking and planning about "rules" because...?(Tightening his belt on his cranky pants.)

Have you read the whole thread or just the end? It is explained why
 
Facman, I fully understand that some of us want to do something against exploits or the general "gaminess" of... um... well, a GAME. :wink:

No, honestly: I like the idea. The problem I see is that it'll be awfully difficult to have everyone stick to said rules without tons of arguments (and worse) suddenly erupting all over the place because it happend in a couple games for whatever reason.
Or, put differently: We can all agree on using said rules although for most of us it's a gentleman's agreement anyway (no pun intended). But how do we make new members of the club stick to them or READ them in the first place?

And how about some other exploit - flanking on the extrem map edge which makes it almost impossible to defend against it? I know that has been an issue in some CMx1 campaigns I played in and was considered gamey by some, acceptable by others. But if we're discussing gamey tactics and exploits to be banned, maybe this should be on the list as well. And don't get me started on those sniper mortars...
 
This seems a little bit of "much to do about nothing." No matter what "house rules" may be agreed upon the individual players can always scrap them and play by whatever rules they bloody well feel like. As it should be.

So, we're doing all this talking and planning about "rules" because...?
(Tightening his belt on his cranky pants.)

Hey cranky pants, are you home now? If so we really need to try to finish our "Goin' country " game. I had no luck find an opponent willing to finish it in 1.01. So it's you and me together till the end.

And about the rules. Just let me know what everyone decides. I'm cool with ever the majority wants. Or doesn't want for that matter.
 
What is also a possibility is that when you post a challenge (Domination, any other tourney or just PBEM) You rever back to the "house rules" and if your oppoent ecxepts them he also excepts those rules. And next to that you can always discuss wich rules you wish to use or not.
 
What is also a possibility is that when you post a challenge (Domination, any other tourney or just PBEM) You rever back to the "house rules" and if your oppoent ecxepts them he also excepts those rules. And next to that you can always discuss wich rules you wish to use or not.

It would be logical ...
 
Being a P..Rick... do we need to define these for All games played at the site... I am not for that.. maybe some suggested guidelines... as I have never been fond of rules per say... we are all comrades of course...

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do you know how long it took to type.. freakin technnology... lmao.. i am a fat fingered f@#%k... :)
 
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