Fun Fictional Campaign System - needs playtesting

Does my earlier request for German side still count? I'll renew it now, just in case.
 
@PhilM , @mjkerner , @jackal263

Welcome to our team, mateys! :) Cheers! :cheers:

I'm going to open a PM for us all for to dicuss our next steps/operations as soon
as the campaign is starting.

(I have never been a "supreme commander" before so I felt I should say
something.) :cool:

LOL! :D

What else can I say? Well, commanders, our superiority of our weapons is absolutely superior!
Our tactics are based on a tactical base that is outstanding and full of tactics! :cool:
We have the greatest army in the world! We have the greatest navy in the world! We have the greatest alles!
We will fight in the hills and in the streets! We shall never surrender! :cool:
 
@Rico - Once you guys get close to getting underway and if you need some private forum space to organise everything let me know and I'll set you up. Last time I created a forum I didn't crash the boards so I guess I know what I'm doing. :) (Bootie is a touch busy at the moment).
 
@PhilM , @mjkerner , @jackal263

Welcome to our team, mateys! :) Cheers! :cheers:

I'm going to open a PM for us all for to dicuss our next steps/operations as soon
as the campaign is starting.

(I have never been a "supreme commander" before so I felt I should say
something.) :cool:

LOL! :D

What else can I say? Well, commanders, our superiority of our weapons is absolutely superior!
Our tactics are based on a tactical base that is outstanding and full of tactics! :cool:
We have the greatest army in the world! We have the greatest navy in the world! We have the greatest alles!
We will fight in the hills and in the streets! We shall never surrender! :cool:

I see the propaganda war has already begun ... but the real test will be on the battlefield! ;)

 
Okay -- here is the finalised map with all the location names inserted and a handy weather chart added.

NEW-MAP-names.jpg~original
 
An additional aspect to the rules ... digging in and purchasing fortifications.



Any unit that is defending can automatically buy 20 Foxholes per 500 QB points worth of Infantry or 750 points Mech Infantry.
(entrenchment LEVEL 1)



If a unit is stationary for ONE turns AND it's command spends 25 production points, it can upgrade to Trenches Level 2 - which allows the purchase of 500 points worth of fortifications (including trenches & barbed wire)

If a unit spends TWO turns digging in and it's command spends another 25 production points, it can upgrade to entrenchment LEVEL 3 -- 1000 QB points of fortifications (including wooden bunkers, trenches, barbed wire and minefields)
 
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