" I ran into some pretty major bugs with pathfinding and enemy AI, but Keppelmüller says the tactical AI is still "in training" as we speak.
That’s good, since at present it’s not putting up much of a fight." - Wargamer
---
ACW board games were my intro into the war games hobby so I was immediately attracted to this as soon as I heard about it.
Always looking for the "One" ACW game that is awesome. The search, so far, is never ending.
Having watched multiple hours of You Tube game play the above quote is accurate based upon what I've seen.
I understand the dev's goal is to place the player more into a commander roll, issuing general orders rather than micro manage individual units. Fine with that.
However, on the tactical map that doesn't seem to work very well. Then the game loses it's identity and there seems to be orders available for micro-management
that fail because of the intentional order delays built into the process.
The movement UI looks terribly "clunky" and confusing. The graphics are not a player's friend. It is hard to tell what kind of order a player is trying to give a unit(s)
because of the fuzzy battle map graphics. The existing orders shown on the map (in larger battles) just looks like a dish of, dull, colored spaghetti.
I just don't understand how the dev can put soo much work into the details (and they ARE terrific) and then fall flat on graphics. OK, money and time, but still...
There is still hope. I appreciate this just came out and is far from a final release version. As a "me" problem these issues may end up a deal breaker. Or at least until the price
eventually comes waay down.
Go ahead. Go to You Tube and watch an Ultimate General: Civil War/Gettysburg video (even with You Tube graphics quality).
Yeeah.
That’s good, since at present it’s not putting up much of a fight." - Wargamer
---
ACW board games were my intro into the war games hobby so I was immediately attracted to this as soon as I heard about it.
Always looking for the "One" ACW game that is awesome. The search, so far, is never ending.
Having watched multiple hours of You Tube game play the above quote is accurate based upon what I've seen.
I understand the dev's goal is to place the player more into a commander roll, issuing general orders rather than micro manage individual units. Fine with that.
However, on the tactical map that doesn't seem to work very well. Then the game loses it's identity and there seems to be orders available for micro-management
that fail because of the intentional order delays built into the process.
The movement UI looks terribly "clunky" and confusing. The graphics are not a player's friend. It is hard to tell what kind of order a player is trying to give a unit(s)
because of the fuzzy battle map graphics. The existing orders shown on the map (in larger battles) just looks like a dish of, dull, colored spaghetti.
I just don't understand how the dev can put soo much work into the details (and they ARE terrific) and then fall flat on graphics. OK, money and time, but still...
There is still hope. I appreciate this just came out and is far from a final release version. As a "me" problem these issues may end up a deal breaker. Or at least until the price
eventually comes waay down.
Go ahead. Go to You Tube and watch an Ultimate General: Civil War/Gettysburg video (even with You Tube graphics quality).
Yeeah.