@Hedgehog, thank you General! (the Brass talked to me!!! ;-) ).
@Rico -- we are the babes in the woods I fear, especially with
@Meat Grinder lurking about LOL. Hey that's great you guys are doing manual campaigns. Remember Combat Mission Campaigns? 8-( I was so bummed when that fell through.
@Vartuoosi -- thank you
@Shorker-- bet you want an Axis campaign ;-) Soldiers at War.. remember! What was the French publisher single soldier game that started tactical and then went all sci-fi? Pretty good at beginning though. Hell I remember Computer Ambush (shh.. I am only 22 LOL).
@Meat Grinder -- hmm think you have the tough guy name. Luke "never pick on anyone your own size" Hughes
BTW a few words on Combat Mission. First, I hope folks noticed Steve Overton (Mad Russian) of some Combat Mission scenario design renown, is on our team. Second, since no one took me up on my proffer, a few short words on Combat Mission and historical personnel loss.
-- Physical Truth --The designers of Combat Mission are right. Any units on the line (especially junior officers) took horrendous casualties over time making a sustained campaign where officers and squads gain experience seemingly semi-unrealistic. Exceptions being units that were pulled out of line a lot like airborne (well depending, poor Poles).
-- Psychological Truth -- we all know men and officers bonded in the war. Those that survived their initial mistakes. They had a lot of time in the foxholes together to do so (jeez that sounds kinky) etc etc. Obviously we can't model all that "face time" they had (Well we could, but sitting around bored most of that time might not sell that well ("most realistic war simulator EVER!")). So therefore, we allow the bonding across the brief "moments of terror" punctuating the boredom. That is the battles. So my take is the a game in spirit of Burden of Command, or your manual campaigns, deliver on the PSYCHOLOGICAL truth of a small unit at war while perhaps failing some of the literal physical truth.
Both truths need recognition to convey the small unit experience.
Whew had to get that off my chest ;-)
Cheers,
Luke
p.s. are any of the manual campaigns written up at all? I would be interested to take a look and steal .. umm no get INSPIRED by.. your ideas.