A belated welcome @Luke Hughes
A very interesting game concept and it would ' tiggle the fancy' of many of the gamers here.
Just a couple of questions regarding game mechanics.
I take it that each scenario will give options throughout that will risk the lives of your men for operational gains.
I'm just wondering about the reward/punishment mechanics, example "HQ is glad you captured the objective, Old Blood and Guts will pin a medal on your chest for sure" while your men are suffering low morale due to casualties and plan to 'frag your arse' when you sleep in your foxhole.
Will the game reward/punish your choices, failing consistently to capture objectives due to keeping your men safe and your promoted to the supply pool, spending the rest of the war counting boots and beans.
Are there several 'end game' narratives planned?
A very interesting game concept and it would ' tiggle the fancy' of many of the gamers here.
Just a couple of questions regarding game mechanics.
I take it that each scenario will give options throughout that will risk the lives of your men for operational gains.
I'm just wondering about the reward/punishment mechanics, example "HQ is glad you captured the objective, Old Blood and Guts will pin a medal on your chest for sure" while your men are suffering low morale due to casualties and plan to 'frag your arse' when you sleep in your foxhole.
Will the game reward/punish your choices, failing consistently to capture objectives due to keeping your men safe and your promoted to the supply pool, spending the rest of the war counting boots and beans.
Are there several 'end game' narratives planned?