@Concord I've not played either Post Scriptum or Hell Let Loose but I have played ArmA and I agree that the difference between a public server where everyone is run and gun and a dedicated group where the approach is more ordered is like chalk and cheese.
Whilst I understand that cohesion and the standard fire & manoeuvre doctrine breaks down upon contact with defense in depth and that individual initiative is required to overcome these situations, it should be up to SL's & PL's to assess the situation and implement their intent as best as practicable whilst accepting that individuals will use their initiative in the moment. I think this is difficult to do in these games as they stand because of their fast pace, particularly for information to get all the way up to a PL, him to assess it , make a decision and pass it back down,. By the time it's got back to the rifleman the situation has changed so that the order is no longer relevant.
I'd love to watch a vid where I can see the cohesion you talk of in Post Scriptum or Hell let Loose so if you know of any let me know it may help me be less negative towards them. It would be good if these games had the option of a realism mode where the following would apply;
1. No GPS maps - maps are distributed only to certain roles eg PL, SL, designated navigator and nothing is marked on them by default except what you would expect on a map. Individual map holders can mark their own maps and if in close enough range can compare maps.
2. Compass's only distributed to those roles mentioned above with maps.
3. Actions requiring manual dexterity can only be performed whilst still or moving at a very slow walk. You cannot read a map, reload a rifle or get a compass bearing whilst jogging through a woodland trying not to trip over. Also these actions should take much longer in game and require you to stay still (or walk very slowly) whilst the action is performed or at least take much much longer to perform if trying to do it whilst moving at a light jog with a significant percentage chance of dropping that item or tripping.
4. Reduce HUD info to a minimum, e.g. no markers for friendlies, no bearing indicator at the bottom of the screen, no objective markers.
5. A different respawn/reinforcement mechanic where you don't have the trickling of individual troops back to the front (they wouldn't be able to get there anyway if they didn't have a map). Perhaps a longer revival time to reduce the number of respawns, or just having to wait until one of the map holders respawn and then he cobbles together a team and heads out to try and RV with the squad or PL. (I accept I haven't put a lot of thought into this one but perhaps there is a different way than the current system).
This would alter the following;
No longer can you call out a contact like 'Enemy bearing 120' and instantly direct your buddy onto the contact. Instead explaining the location of a contact becomes more like the realistic descriptive minefield it is because you have now taken the stabilisers off ' Contact infantry..... about 200m to the front......by the trees.....errmmm....3rd tree from left... along the low wall....'
Objectives would need to be manually marked on each individuals map and map references regularly made to ensure that the platoon or squad is on track. Poor land navigation by the SL or navigator could mean entire squads getting lost if not paying attention and objectives not being completed.
Finding a safe place to reload, read a map or take a bearing would be standard practice and realistic.
These 5 points would slow the game down a bit for those of us wanting a more realistic experience without getting cold, muddy or actually shot! Perhaps a bit boring for some but I am aware of some ArmA milsim units that try a be as realistic as practical whilst still maintaining moments of action. This system would make netter use of the PL role because it would give him the time to gather the relevant info through contact reports & sitreps from the SL's, asses the situation, make a decision then delegate tasks to the SL's who would carry them out whilst they were still relevant because the pace had been slowed down.