Hello, everyone. I'm the new recruit.
I've been playing Combat Mission Battle for Normandy since April 2012. I'm a Johny-come-lately to CM but have been a serious enough wargamer for a much longer while. I learned of CMBN by an off-hand reference in an old PC Gamer magazine article. Then I found and played the demo for months. It took that long to get past the learning curve before deciding to purchase the game. Watched the Armchair General videos to understand a bit more. I really enjoy this game and would argue it is the best WW2 tactical computer game ever. I've been playing it exclusively for the past two years (although I do miss Total War and wish real life would allow some time for Shogun2). I currently own CMBN (CW & MG) and CMFI (GL). I'm still running version 2.12, waiting for version 3.0's first patch to come out. My small contribution to CMBN so far is re-working EZ's US Uniform mods to be version 2 compatible. You can find those in the Battlefront repository. I play solo for now mostly because real life makes me an unreliable opponent for H2H. I look forward to when that might change.
I decided to join FGM after watching some of Ithikial's Youtube videos and noticing his "Combat Mission Victory Calculator" post at Battelfront Forum. Why did I notice? I would like to create scenario's for the Combat Mission community. Jon Sowdon's tutorial is excellent but Ithikial's and "Peramublator's" youtube's are extremely helpful in "showing" me what Sowdon describes. I'm keen to utilize scenario development tools.
Why FGM? I see that FGM has a well founded set of scenario design forums and appears to have a supportive community. I would like to learn how to create good scenario's. I'm specifically interested in creating good scenario's from the wide selection of already researched Squad Leader / Advanced Squad Leader situations. I have some ideas for making that work. Time (and, hopefully, some of you guys) will tell if those ideas are any good.
So for now, I'm interested in FGM's scenario Design, Development, and Testing processes. I look forward to seeing where things might lead. Until then, good luck and good gaming!
I've been playing Combat Mission Battle for Normandy since April 2012. I'm a Johny-come-lately to CM but have been a serious enough wargamer for a much longer while. I learned of CMBN by an off-hand reference in an old PC Gamer magazine article. Then I found and played the demo for months. It took that long to get past the learning curve before deciding to purchase the game. Watched the Armchair General videos to understand a bit more. I really enjoy this game and would argue it is the best WW2 tactical computer game ever. I've been playing it exclusively for the past two years (although I do miss Total War and wish real life would allow some time for Shogun2). I currently own CMBN (CW & MG) and CMFI (GL). I'm still running version 2.12, waiting for version 3.0's first patch to come out. My small contribution to CMBN so far is re-working EZ's US Uniform mods to be version 2 compatible. You can find those in the Battlefront repository. I play solo for now mostly because real life makes me an unreliable opponent for H2H. I look forward to when that might change.
I decided to join FGM after watching some of Ithikial's Youtube videos and noticing his "Combat Mission Victory Calculator" post at Battelfront Forum. Why did I notice? I would like to create scenario's for the Combat Mission community. Jon Sowdon's tutorial is excellent but Ithikial's and "Peramublator's" youtube's are extremely helpful in "showing" me what Sowdon describes. I'm keen to utilize scenario development tools.
Why FGM? I see that FGM has a well founded set of scenario design forums and appears to have a supportive community. I would like to learn how to create good scenario's. I'm specifically interested in creating good scenario's from the wide selection of already researched Squad Leader / Advanced Squad Leader situations. I have some ideas for making that work. Time (and, hopefully, some of you guys) will tell if those ideas are any good.
So for now, I'm interested in FGM's scenario Design, Development, and Testing processes. I look forward to seeing where things might lead. Until then, good luck and good gaming!