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Return to Magna Graecia - Turn 5

@chiquichops @Nathangun @Rico

Whatever's left of Corfinium now... The city has had its fair share of the action, at least the bribes. Here are some recaps:

Turn 1
  1. Nothing. Eh, what?

Turn 2
  1. Rome plays a DIPLOMACY operation at Corfinium. Die Roll Modifiers: Friendly Army adjacent: +2 Die roll: 7 + 2 = 9 SUCCESSFUL - Corfinium switches to Roman control
  2. Pyrrhus plays MARCH operation. Pyrrhus Army II moves from Luceria to Corfinium. (Modifiers: Friendly City +1, Hostile City -1) Die Roll: 9 -- MARCH successful
  3. Rome plays MARCH operation. Rome Army II moves from Capua to Corfinium. (Modifiers: Friendly City +2) Die Roll: 1 +2 = 3 -- MARCH successful -- CONTACT
  4. BATTLE: Pyrrhus 280-275 BC with Samnite 355-272 BC allies (1600 FP) versus Roman 280-220 BC (1560 FP) on Mediterranean Mountains terrain. Ends in Pyrrhic 42 - 5% victory.
  5. Pyrrhus plays SIEGE Operation in Corfinium. Die roll (no modifiers): 6 -- no effect.
  6. Pyrrhus plays SIEGE Operation in Corfinium. (Die roll modifier: 2nd attempt this turn +2) Die roll: 1 + 2 = 3 -- siege fails
  7. Pyrrhus plays DIPLOMACY operation on Corfinium. (Die roll modifiers: Friendly Army +2, Momentum +2 ) Die roll: 5 + 4 = 9 -- Corfinium flips to neutral
  8. Pyrrhus plays DIPLOMACY operation on Corfinium. (Die roll modifiers: Friendly Army +2, Momentum +2 ) Die roll: 9 + 4 = 13 -- Corfinium flips to Pyrrhus control

Turn 3
  1. Rome plays MARCH operation. Rome Army I moves from Rome to Corfinium (Modifiers: Friendly City +1, Hostile city -1) Die roll: 5 -- SUCCESS
  2. Rome plays DIPLOMACY operation in Corfinium. (Modifiers: Friendly army adjacent +2) Die roll: 6 + 2 = 8 -- Success: Corfinium flips to neutral.
  3. Pyrrhus plays DIPLOMACY operation in Corfinium. (Modifiers: none) Die roll: 7 -- Corfinium remains neutral.
  4. Pyrrhus plays DIPLOMACY operation in Corfinium. (Modifiers: none) Die roll: 2 -- Corfinium remains neutral.

Turn 4
  1. Pyrrhus plays MOMENTUM DIPLOMACY operation in Corfinium. (Modifiers: Momentum +2) Die roll: 4 + 2 = 6 -- NO EFFECT
  2. Rome plays MARCH Operation. Army I marches from Rome to Corfinium. (Modifiers: Friendly City +1, General Trait 'Soft' -1) Die Roll: 10 - SUCCESS
  3. Rome plays DIPLOMACY Operation at Corfinium. (Modifier: Friendly Army adjacent: +2) Die roll: 8 + 2 = 10 -- Corfinium flips to Roman control.
  4. Pyrrhus continues his combination of empty threats and (sweet-)sour promises: DIPLOMACY upon Corfinium. (Modifiers: Friendly Army +1) Die roll: 3 + 1 = 4 -- NO EFFECT
  5. Pyrrhus plays DIPLOMACY Operation on Corfinium. (“Winners never quit, quitters never win”. Or so they say, but I’ve never seen it in real life. But Corfinium shall be mine! Again!) (Modifiers: Friendly Army +1) Die roll: 5 + 1 = 6 -- NO EFFECT
  6. Pyrrhus plays DIPLOMACY Operation on Corfinium. (Modifiers: Friendly Army +1) Die roll: 2 + 1 = 2 -- NO EFFECT
  7. Pyrrhus plays DIPLOMACY Operation on Corfinium. (Modifiers: Friendly Army +1) Die roll: 3 + 1 = 4 -- NO EFFECT

Turn 5
  1. Pyrrhus plays DIPLOMACY operation on Corfinium. (Modifier: Friendly Army: +1) Die roll: 9 +1 = 10 -- Success -- Corfinium flips over to NEUTRAL.
  2. Pyrrhus plays DIPLOMACY operation on Corfinium. (Modifier: Friendly Army: +1) Die roll: 9 +1 = 10 -- Success -- Corfinium flips over to PYRRHUS control.
  3. Rome plays Diplomacy operation at Corfinium. (Modifier: Friendly Army +1) Die roll: 7 +1 = 8 --> Corfinium shifts to NEUTRAL.
  4. TO BE CONTINUED...
Conclusion so far: Corfinium hates Pyrrhus and despises Rome. But its citizens love fermented sheep testicles from whoever (so not very picky in that respect)!
 
Pyrrhus makes a DIPLOMACY Operation on Corfinium, offering one of his own testicles (already fermented due to too tight armor). @Rico
 
Looking at what both sides have left in their operations kitty, looks like this campaign has run its course - we can proceed to scoring?
That’s fine with me. All I can do is rage siege already controlled Boviamum…
 
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