As promised, another brief Graviteam AAR. I have begun the Cuito-Cunavale campaign (or will, this summer), but am taking time to continue to practice some company-level attacks to unwind after studying. This time I'll try to explain exactly
what I did.
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The village of Samalobo, our objective for tonight. I am commanding a company team of South African forces from the Mechanised Brigade. It is 0000 hours. I have reinforced the company with units made available to me from Battalion. To do this, while on the
operational map, I go to '
unit management screen'; clicking on empty slots and selecting unit in the left column. In this particular case, a FOO from a
G6 battery. As it turns out, the line of sight and closeness of the firefight means this firepower is not brought into use. One of my maneuver platoons is reinforced by a single
Ratel-90 FSV (think like a Stryker MGS in role and capability).
The enemy is also heavily reinforced; with each of their platoons being reinforced with recoil-less rifles, HMGs or AA. In battle editor mode, you can reinforce the enemy the same way as yourself, just be sure to click the RED flag when on the unit management screen.
Here's my scheme of maneuver - the South African military is trained to a NATO standard in theory, and we always tell ourselves we own the night; let's see if it's true. One of my maneuver platoons has been deployed in the bush near Cabarata. The IFVs will remain laagered in an all-around defense while I push up the infantry on their own. To do this (that is, select either infantry
or vehicles), right click on the unit info indicators
at the bottom of the screen and select "infantry" in the filter. You must, sadly, do this every goddamn time - so I recommend assigning them to a control group (ctrl+#).
The main body of the company will ride around in low ground, being as conspicuous as possible. They are, of course, a feint.
We're off. The infiltrating platoon begin
marching to the town of Cabarata. I want them to conserve energy and remain in an easy-to-control formation. They're simply ordered to march from the quick control menu (spacebar). They will automatically use roads and jog in a brisk double column. When they arrive at the waypoint, they will always form a hasty defense.
In front of Cabarata I fan the platoon out, in a
sparse formation,
three lines deep. This is what I consider the best way to comb through the brush. At first I have them move covertly, since illumination flares are being periodically fired by enemy mortars, but when no fire comes my way, I order them to simply move.
Ominously, no contact is made. We're practically in the supposedly enemy-held village as well...time to probe. The platoon leader is ordered to
seek cover (another spacebar menu command) and the platoon takes up hasty defense in the best concealment - as you can see they scattered into the brush and grass on either side of the road. Also note the main force, top right.
The platoon leader dispatches a squad into the village to see what they can see; a simple
recon command is given (again, a spacebar command). Recon will put the unit and/or vehicles into a loose
column, and will move covertly and in bounds. The squad rapidly establishes that there is no enemy presence in the village itself. The platoon is thus ordered to
take defense, with the order being given in the center of the town. The infantry quietly assume firing positions in the huts and homes of the sleepy village. It's been a textbook infiltration so far. The IFVs meanwhile, are ordered to move just forward of Cabarata village, ready to assist the infantry if they come under fire. They're in a hurry so I tell them to move with
normal spacing, in a line, and
move fast. At night, moving fast means they will turn on convoy lights.
Speaking of convoys, the feint has run into little enemy-made trouble, save for drawing off some illumination flares; but they're out of sight of where the enemy is suspected to be. Unfortunately, we suffer from several 'Graviteam' moments, with the boneheaded AI managing to flip a Ratel, rendering it combat ineffective, and throwing the track off two of the supporting
Olifants. Sigh. I waste precious command points telling them to stop, and when the tracks are placed back on, the column gets moving again. Once more,
march is the command used; modified to 'tanks move first' and 'move fast.' They automatically deploy on the road.
Soon enough, the enemy realizes there's 40 odd South African infantrymen only a few hundred meters behind them, and a firefight erupts. My men are in cover though and ready. Soon their situation is communicated to the Company HQ.
Which means its time. The feint becomes the main effort; the still-mounted group deploy off the road and storm up the hill towards the raging firefight. Since I want this to be a straight forward assault, the following modifiers are made to the "attack" order given to all the platoons and sections in this group:
assault, dense formation, line formation, single line, tanks lead, move fast. Note: If you order single line and tanks lead, you will always get a pseudo-wedge where the IFVs or infantry follow behind the armor. Also note, if you drag an order,
it is not a 'face here' command; it is for echeloning your unit. For example: if I give an attack order to my direct front, but drag 45 degrees to the left, the formation will echelon left when moving.
I develop the firefight and make my decisive move. The IFVs held in reserve advance, I have a lot of command points built up so I can afford to micromanage (I issue orders when paused). Three of the five IFVs will deploy to help my isolated infantry maintain fire superiority, with two other Ratels rolling up the rear of the enemy. The rest of the company storm on, firing at the now-unmasked enemy positions; the enemy is well sited and in an all-around defense, but is under immense pressure now.
They fight valiantly; even scoring hits with squad RPGs. The enemy has a stomach. This is no mob.
The pressure is too much though, once again spending my built up command points, the mounted infantry platoon peels off while the tanks halt, laying down area fire on enemy trenches. My infantry dismount, and their vehicles pull back (you can give reverse orders to single vehicles - stupid, I know - so this is best used when you have the command points to micro), the fight devolves into one of grenades and small arms fire.
Soon, we're close enough to storm their trenches; once we're in among them, the enemy rapidly loses the will to fight, choosing to withdraw into the bush with what is left of their force.
The enemy company is savaged; losing a platoon and leaving behind or losing all their heavy weaponry. If this were a campaign battle, I would be absolutely chuffed with the results. Losses are at a shocking low amount. Surprise and shock effect overcoming a veteran enemy.