Another brief AAR from Steelbeasts, this time a mission called 'Opening the Gate.' This is edited to be a British playthrough with equipment slightly more modernized on both sides. I'm playing a fairly standard 'square' combat team (less the usual cavalry patrol and javelin section) tasked with clearing an enemy blocking position that is shutting down the Regiment's templated attack. I have 90 minutes to complete the objective before they go in.
Planning and execution:
Terrain is flat, as we are advancing over a plateau with a gentle downslope towards my right-flank boundary. Line of sight is broken up more by trees and small forests than any extreme elevation. Hill 96, a sandy low hill, is the exception to that rule. It dominates my initial axis of advance. A smaller, unnammed hill of to my left flank allows for some observation and fires onto Hill 96. Mortars will have to shoot me onto or near this intermediate objective.
Hill 103, behind the enemy's suspected position, is also basically a giant sand dune. Steep and ineffective for any type of tracked vehicles. I've marked a reference point there just in case, but it never played a factor in the fighting.
Some line of sights:
The video:
AAR:
Quite proud of my performance in this one. It's a tougher scenario than it looks, and you really need to use all your assets. Infantry did a lot of heavy lifting near the end when we began actions on objective, and accounted for 7 enemy AFVs. A loss of a CR.2 was regrettable but I think, given the nature of things, not necessarily avoidable.
The biggest enemy threat was their artillery. Plentiful and heavy, and punished any thought of lingering or resupplying within line of sight. The key portion of the battle was poking out the enemy's eyes, killing their security screen and identifying their artillery observation posts. Once that happened, I was able to do resupply and repair for 20 minutes in peace before beginning actions on objective.
Some key moments:
Breaching the hedge and crossing the start line.
Leading the support by fire up through a gap in the concertina wire prior to beginning our shoot from Hill 96.
Firing from Hill 96. The nearest CR.2 was the one knocked out in the exchange with the dug in enemy.
Swinging left behind the smoke to put the enemy in an L-shape of fire.
And lastly...the hidden hero of the game.