F
Fredrocker
Guest
Hey Rick,
I already made the OOB's and placed the units on the map. All that needs to be done now is to script them but I don't know how to
You need to assign each unit to a Group (A1-A16)... This is done in the purchase unit screen with the F1-F8 keys.... The groups should be made up of units that will perform the same orders during the battle.... Once that is done, then you need to address the Orders for each Group during the battle... Up to 16 Orders can be given to each Group... Plus with Engine 3.0 you can add Triggers to orders... ie If enemy crosses line A trigger Group 4 to go from hiding to Ambush at 150m, bla bla bla... there is a ton of variables... Plus you can have up to 5 different plans of 16 Groups with 16 orders.
Needless to say without the designers knowledge of who is doing what and why (The designers Battle Plan) it is hard for someone else to create the battle... Also I find the Scripting to be the most difficult part of creating the battle.... A small battle with say 3 Plans, 5 or 6 Groups, 10 Orders per Group, could take upwards of 3-4 hours to create... Then it all must be tested in 'Author Scenario Test Mode' or else you could end up with some funky looking troop action...
When I first started I took a small map, put a platoon on it vs a platoon, created a group of one platoon... plotted some orders, and then tested it to see what the different commands do... Once you have the Routine done, the tools are fairly simple to use, but the ability to develop a plan (What groups are doing what in concert with other Groups, etc) takes the time...
Hope this Helps...