I have noticed #3 several times and thought it being weird and probably an engine limitation. Or the pixeltruppen sense "a disturbance in the force" - Star Wars style.
Nice test
Nice test
It depends on the nation played I think.Thanks for testing and sharing your findings. I've known about the basic "telepathy" for a long time, but never really looked deeper into it.
I guess the reason they made it like this is to prevent players from gaming the system by placing squads out of contact on purpose to prevent them from feeling morale effects.
But I would have preferred if they had just made the negative effect of being isolated much bigger, cancelling any benefits from spreading squads too thin.
Thanks for testing and sharing your findings. I've known about the basic "telepathy" for a long time, but never really looked deeper into it.
I guess the reason they made it like this is to prevent players from gaming the system by placing squads out of contact on purpose to prevent them from feeling morale effects.
But I would have preferred if they had just made the negative effect of being isolated much bigger, cancelling any benefits from spreading squads too thin.
I think that was just due to the telapathy you discovered. The scouts' platoons took casualties.I recall seeing minor isolated units such as scouts become nervous or even rattled after being out of C2 for a long time, even without coming under fire, particularly those with low quality or low motivation.
I think that was just due to the telapathy you discovered. The scouts' platoons took casualties.
Never saw any ill effects on any squad simply from being out of contact.
I'd be happy if they just did something. Fix bugs. Add features. Anything new really, apart from adding content.But I'm sure BF has quite a few well known bugs to squash first.
Whole heartedly agree. Quality over quantity. It's easy for me to say I know, I only have CMFI, but that's where I'd like to see the work put in.I'd be happy if they just did something. Fix bugs. Add features. Anything new really, apart from adding content.
Quality over quantity.
It's a very common gripe with game companies. You can see it all over Steam reviews.
I assume the game companies need the profits that new content brings.
But improving quality has huge long term benefits. Reputation and customer loyalty.
Unfortunately Combat Mission is in a small and niche market, there really isn't a direct competitor for them, so long as this remains the case BFC can pretty much do what they want.