THREE KINGDOMS - FOG Medieval Campaign - TURN 4

Marshy battlefield hahahaha. I love my dice rolls, they are driving me crazy.
Battle set up. Let's go!
 
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So here the current state of play just over half way through the second Campaign Season.... ludicrously bad die rolls all round have seriously curtailed operations, but here we are:

Kingdom of Catania is besieging the city of LIPARI. (with the kingdom's siege train sitting in the wrong place at Reitano)

The armies of the Duchy of Agrigento and the Sultanate of Syracuse clash in the Battle of the Marshes at ZINIA.
(whoever picked that spot for a battle??? :rolleyes: )

Turn 2 Camp 12.jpg
 
The map is a bitch ... swamp and marshes all over the place.

@chiquichops has basically decided to not fight the battle... and is barricading himself off in a far tiny corner of the map... with some light skirmishers harassing me.

It'll probably take so long for my army to get there through the marshy terrain, there might not be enough turns left to actually fight it out to any meaningful conclusion. :(

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It's not an exciting strategy, I know. It's also not guaranteed to work...
 
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It doesn't have to be tedious, just march at me and get stuck in. There are plenty of turns left.
 
A tactic is a tactic, told ya he fights like Robinhood.

Yeah, has made for a mostly horrible battle from my side -- spent 16 turns dragging my army across the whole bloody marsh map -- you know, being a good sport, instead of being gamey and sitting back and "no way am I attacking that... I'll take the draw"... and now there's a good chance I might lose this for my pains. :(
 
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I don't know what to say really. I was trying for a draw , rather than pull back. If that's a tactic that goes against the spirit of the game, I apologise.
Maybe a rule change: whoever holds the field at the end stays and the other player withdraws. That'd make it less tempting for a player to go for a draw.
Note: I tried this tactic twice already and was defeated both times pretty heavily.
This time I got a more suitable terrain by chance so I played it the best I could. That is, inflict the most casualties without losing.
 
I don't know what to say really. I was trying for a draw , rather than pull back. If that's a tactic that goes against the spirit of the game, I apologise.
Maybe a rule change: whoever holds the field at the end stays and the other player withdraws. That'd make it less tempting for a player to go for a draw.
Note: I tried this tactic twice already and was defeated both times pretty heavily.
This time I got a more suitable terrain by chance so I played it the best I could. That is, inflict the most casualties without losing.

Hey, it's a legit tactic, can't fault it on that -- just kicking myself that I went along with it.

I should have just hung back and shot your skirmishers to bits and left it at that.... and run out the clock. :cool:
 
Hey, it's a legit tactic, can't fault it on that -- just kicking myself that I went along with it.

I should have just hung back and shot your skirmishers to bits and left it at that.... and run out the clock. :cool:
I guess so, I know it's annoying and I kick myself , a lot! I like being able to play the defensive tactic in a campaign, in a normal game, well it's ok to just get on with it. It can be boring though, I know, and I don't usually hide right off in a corner. Got to admit though, this fight has been brutal anyway.
I do think perhaps thinking about a rule tweak and letting someone hold the field is not a bad idea.
 
Yes, the rules say that. I was thinking , in the future, an adjust to let someone hold the field.(FOG declares someone the holder, I believe). Maybe I'm complicating things too much.
 
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