L
Larsen
Guest
I am not sure if I am late to comment on how to deal with overwhelming attacker odds.
Say two platoons with 10% casualties attach into a square with a platoon that suffered 30% casualties.
The approximate points for the battle would be:
Attacker - 2 platoons (about 160 points each, 2 MGs and a on board mortar) - total about 430 points total. 10% casualties - about 390 points.
Defender - a platoon with an MG - about 200 points, 30% casualties 130 points.
In CM this will be a lopsided battle that just won't be fun to fight.
Now the defender spent some time fortifying the positions. Say they got a squad of engineers, some support (MG or light MG, sniper, mortar). That is about 70 points.
Now we have 390 points attacking into 200 points. This is an assault in QB in CM. I don't think anyone plays those. The attacker still has a huge advantage.
Now, since the defender spent some time fortifying the positions with the help if engineers they probably dug in some foxholes, later some mines, maybe put some barb wire.
If you give the defender another 120 points in fortification you will bring the point ratio to 390/320 = 1.2
That is a bit better than a probe for the attacker and we have a battle.
So my suggestion to provide the defender with a squad of engineers, some support until and fill the rest with fortification points to make the battles more balanced.
Say two platoons with 10% casualties attach into a square with a platoon that suffered 30% casualties.
The approximate points for the battle would be:
Attacker - 2 platoons (about 160 points each, 2 MGs and a on board mortar) - total about 430 points total. 10% casualties - about 390 points.
Defender - a platoon with an MG - about 200 points, 30% casualties 130 points.
In CM this will be a lopsided battle that just won't be fun to fight.
Now the defender spent some time fortifying the positions. Say they got a squad of engineers, some support (MG or light MG, sniper, mortar). That is about 70 points.
Now we have 390 points attacking into 200 points. This is an assault in QB in CM. I don't think anyone plays those. The attacker still has a huge advantage.
Now, since the defender spent some time fortifying the positions with the help if engineers they probably dug in some foxholes, later some mines, maybe put some barb wire.
If you give the defender another 120 points in fortification you will bring the point ratio to 390/320 = 1.2
That is a bit better than a probe for the attacker and we have a battle.
So my suggestion to provide the defender with a squad of engineers, some support until and fill the rest with fortification points to make the battles more balanced.