CM:Battle for Normandy General Discussion

Not quite, but something like that. CMSF2 will be contemporary/near-future East vs. West - something like NATO/EU vs. Russia/China/Korea most likely. Not really officla, but that's the latest word on it.

I LIKE what I read here. If you do that I'll buy it.
 
I spent a while playing it.

Not bad at all, although, I do feel a bit flustered by the limitation of minute movements you can make with your unit *since it drops it on a circular-style-hex*, as well...The gameplay feels like CMSF2, not CMBO/BB/AK.

I hope we get some modes for the GUI, the command console kind of annoys me since it looks so modern and not as '40's-ish.'

Overall gameplay is cool, kind of hard to see what you're shooting though.
 
Buddy, give it time before saying it's too complex and complicated. I've been playing it now for about 3 or 4 months and now it's easier to play than the CMx1 games. They now seem very primitive. Your still pushing around the same number of units, but in a more realistic setting and with more realistic spotting and 'command & control'. Yes, you can work a little harder and watch a little closer, but you don't need to. The only reason you would watch closer is because instead of having 3 men representing 12 men, every man is represented. With the great graphics, it makes you want to watch all the great animations of men fighting each other up close and personal. I have a QB going with one of the other Beta testers with a Infantry Battalion+ on both sides, and I've got the camera set to where I would in a CMx1 battle of the same size(at about level 5). I'm past watching every squad up close and personal, and watching every bullet being fired. In fact this is easier to play than the CMx1 games. When you lose a man the game lets you know whereas in CMx1 you have to cycle through units manually to check losses. It's your choice how complicated you want to make the playing of the game, and if you want a bash around in a quick battle on a tired evening after a hard day's work, that is very do-able too. That IMHO makes the game much more enjoyable.

Johnsy -- follow you mate -- just early impressions -- might've been useful for teh demo to include the ability to generate small QB's to learn with.
It does look like a great game -- look forward to the East Front version of it :)
 
Me the more i m playing it the more i like it.
It is different than CM1 and PBEM feels different but it is a complete game and it will get better IMO with the modules and community work.
 
After second night of test, I agree with Rico... I started the Breach the Hedgerows scenario which is 60 turns long. Took me time for the setup (this will reduce when I will be more familiar with UI) and as it's quite nice to see, I play the action phase several times from different places at ground level, plus one or 2 times at higher level for tactical situation, so it's time consuming. For the large and long historical scenarios I like to play, CMx1 will remain he best game. CM:BN is nice for company size action, I can see a campaign with a little role-playing added, where you can follow a specific Company through several scenarios and accounting for losses.
But Johnsy is also probably right in saying that after a few weeks of playing, it will go faster. It was the same with CMx1, specially after installing nice mods, I would spend time watching close up action and make screenies, which I don't do anymore except when I plan to write an AAR.
 
well there are mods already :)
img_1084_01.png


and the linkhttp://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1084
 
Finally this afternoon I found the good solution to play CMBN : deep in my favourite armchair, wireless mouse on the knees, laptop hooked up with HDMI cable to my TV screen (TV processor takes a lot of workload from the graphic card), sound hooked up to my home cinema. Had a great time, was real war in the living room !... tonight I take a break, have a few virtual sailing races programmed...
 
Everyone is bragging up how they whipped the AI in the first recommended mission, but here I am fading at the end with no tanks left as a schrek punched my last one out from a good distance away as it ambled across the open field between the St. Martin's farm and the central road. I've got infantry all the way past the road beyond St Martin's farm, but taking casualties from the remaining German's who are in the thick tree lines to the right of the cross roads. Meanwhile, infantry that cleared the hedgerows to the right of the main road are being harassed slightly by a handful of infantry on the far right of the map and the Germans directly in front of them at the right of the crossroads.

I had a tough time knocking out the AT gun and it took out four tanks. I couldn't even spot it until the third or fourth tank was destroyed. Then turned mortars on it and finally got it. The AI artillery has several rapid fire barrages that could have caused terrible casualties, but I had moved infantry out of those spots just seconds before.

Still trying to grasp the controls, but I will be purchasing the full version when it is more readily available. Will get PCO, too. Just waiting a month for any bugs to reveal themselves.
 
I admit playing CMSF helps a lot, although I'm still not as good with modern stuff as wis WW2 equipment.
 
Just found out by trial that on the TV screen I can have high graphics without the fan on the graphic card even blowing on the laptop ! Thks modern TV processors...
 
Well I haven't played CMSF a lot so for me it is completely new game - waiting for paper version of manual :)
 
I will have to say I think I am going to be hooked on this puppy. I downloaded the full game the other day though still waiting for the boxed set and manual in the mail. I is a bit trickier in the controls area. Much more nuanced in areas but I think once we get used to it it will be great fun. You seem to have much finer control over certain aspects....especially arty. You can really control the volume, direction, etc of where rounds will drop. You can have it lay down straight line fire, as along a trenchline or cover with area fire. You can also determine what volume of fire is delivered and how quickly. Very cool! Really love the level of detail it gives you on units etc. I guess the level of management may be a turnoff for some but I think once a player gets a grasp of it they will appreciate it. Can't wait to see mods for this thing! My biggest troubles so far are getting a grip on camera control and movement commands. It is going to take some getting used to to appreciate how the units move and behave under the different commands. Also...ammo bearer units! Cool. Though I have not delved into that yet I swear i read in the online manual that you can used bunkers to store ammo in. Can units now be resupplied? And vehicle drivers can mount and unmount vehicles. Ok...maybe all this stuff is availible in CMSF but it is all new to me. Love it! I am really going to have to step up skills to survive in this new arena.
 
yes, you can resupply untis with ammo - they can either grab it from a transport vehicle (like a truck or APC) or from ammo bearers or even friendly quads. And, of course, ammo will be acquired when you do "first aid" to fallen soldiers.
 
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