On a different note. I need advice from a few good men ;-) For playtesting we will eventually have internal playtester forums. I am keen to have those forums be constructive rather than flamewars. Now I can act punitively when necessary but would much rather establish an early positive tone and culture so that I never need to (ideally). You guys clearly did this. Advice on how? I was thinking some upfront short pledge/commitment to gentlemanly constructive behavior or something. Was that done here? I was kind of in a rush when I first signed up so probably have forgotten. But advise really welcomed. Especially concrete examples likes standard blurbs you give to new members, rules of behavior you enforce, etc. I want to imitate your culture! @Bootie and @Hedgehog and other Brass would particularly be interested in commentary from.
Thank you.
Luke
<cough> We define "gentlemanly" quite loosely. Visit @Meat Grinder's "House of Horrors" thread (http://www.thefewgoodmen.com/thefgmforum/threads/meat-grinders-house-of-horrors.23755/) and you'll understand . . . :shocknaz:Any ungentlemanly behaviour is not allowed, nor political and religious discussions, is the basic rule.
Glad to comment, I love the whole premise of what you are doing plus you have Mad Russian on your team, whom I have a great deal of respect for. His CM battles, his work on Panzer Command Ostfront and Flashpoint Campsigns is exemplary, so your simulation will be great if Mr. Overtonhas anything to say about it.@HOA_KSOP. Wow, excellent thinking. Totally with you and the writers would be too. Too much depth for this pass but our next round we should get more in this mindset. Going to post your commentary in our internal team forums. We are trying to get the US mindset going in the narrative side but mechanically I will not be doing much this round to model mechanically the national differences (e.g. victory conditions). Great thought though.
Only for you @meatgrinder I am probably blowing the seriousness vibe for Burden of Command, but I would love to do a furure DLC in the spirit of Kelly's Heroes or Dirty Dozen would you guys like to see a Hollywood movie pack?
@HOA_KSOP. Wow, excellent thinking. Totally with you and the writers would be too. Too much depth for this pass but our next round we should get more in this mindset. Going to post your commentary in our internal team forums. We are trying to get the US mindset going in the narrative side but mechanically I will not be doing much this round to model mechanically the national differences (e.g. victory conditions). Great thought though.
Oh c'mon, they could do those last, just for fun. I'd by Cap'n America...lol
Just to be clear, it is any type of War Movie DLC that sucks latrine waste . . .
A war comics DLC on the other hand, well those would just be . . . (wait for it) . . . Amazing Stories!
Well Luke, with this lot you never know what you are going to get, but you won't get religion or politics. It's verboten.My God what have I unleashed ... what dark comic fantasies lurk within...
;-)
I was kind of hoping Cameron would work with Viktor on another DC game. DCB is really cool and the whole "managing relationships via command decisions" is genius. And yes, I know your team is inspired by TWoM, as well you should be. It's an educational experience, very enlightening, a great perspective on the cost of war and how it effects "everyone". And I noted that you have read Sledge's book. I just did this year and it was a real eye opener for me. Another one that you might want to consult is by a veteran named Nate Frankel. "Patton's best: An informal history of the 4th Armored Division" is a real eye opener on US soldier conduct during the 4th Armored drive across France. That book will give you some grist for the mill as far as soldierly "conduct"...Hey @HOA_KSOP as you may or may not be aware TWoM is one of our inspirations. And Cameron Harris, designer of DCB is a friend of the project and eventual playtester. He's super smart and really broke the ground on leadership and wargames so we pay a lot of attention to him.
Luke