IL STURMOVIK 1946

IL-2T torpedo attack v Tirpitz

After much testing I found that the torp must be released at under 200 kts and under 20 metres altitude (even though the official training mission instructions says otherwise, grrr..)

Fish away! The previous fish broke up on impact with the water due to bad flying outside the release params (note message).
(Incidentally the Tirpitz is doing 25 kts so you have to aim ahead of it, as if torpedo bombing isn't hard enough already)
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Picking up a little flak, good job I disabled 'vulnerability' or this test would have been over before it began..
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Direct hit on the bow, and another torp is coming in just behind. (I toggled 'Limited Ammo' off so I'd have plenty of fish to play with)
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Another hit! However, the ship didn't sink, you need more hits against a battleship.
Incidentally I dropped about 6 torps but only got those two hits, the rest either missed or broke up on impact with the water when I released too high or too fast, the most difficult part is trying to stay within release params (under 200kts/under 20metres alt) while being buffeted by flak bursts and trying not to fly into the sea.
The heavy IL-2T mushes and wallows along at such a low airspeed and I found lowering the combat flaps helped by giving the wings a little more lift, and the extra drag dulled down the throttle effect and helped stop the speed surging over the critical 200 kts.
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For info on the rocket delay time, it's the same as the bomb delay. It settles the time the rocket/bomb will explode after hitting the target and not after leaving the plane. This is useful for low level attacks so that your plane has time to fly away and doesn't get damaged by the blast of its own weapons.
 
For info on the rocket delay time, it's the same as the bomb delay..

The purpose of bomb and rocket delays were entirely different.
Bomb delays gave the bomber time to get away before the bomb exploded after burying itself in the ground or building etc.
But rocket delays tell the rocket how many seconds must pass after firing it, before it explodes.
Like Rico says, rockets were never really meant to hit planes, they were meant to explode NEAR them so that the blast shreds the plane.

WIKI Wfr.Gr21 ROCKETS- "A time fuse detonated the warhead at a pre-set distance of 600 metres (660 yd) to 1,200 metres (1,300 yd) from launch point, resulting in a lethal blast area approximately 30 metres (33 yd) wide.
The low launch velocity also meant accurate aiming was difficult, as it was for the attacking pilot to accurately judge the distance to the target. As a result most of the rockets fired exploded either in front of or behind the bomber target. However, they did often achieve the effect of opening up the bomber formations enough for fighters to attack with conventional weapons"
http://en.wikipedia.org/wiki/Werfer-Granate_21
 
In reality yes, but I don't think in game. But if you made the test, I believe you (I play a lot so I don't have time to run tests, lol)... I only used them for ground attack so far (on russian IL2 and allied P47 or Typhoon) and never bothered to put a delay on them and never saw them explode before hitting something.
For guns and MGs, depends what your favourite distance is. Best results are usually for me around 200 to 250m - approx. when a fighter will fill the circle (without the no-cokpit cheat) -, so you want to set convergence point at that distance. After that the bullets tend to start falling down and you need to do some deflection shooting. I've read somewhere the real standard setting was 300 m. Of course for guns in the nose, you don't need to play with the setting...
 
Well. yesterday I made my first short flight in the Buffalo Brewster. I must say that for a pure novice like me, that haven't played a game like this ever before, the flying was very difficult. I had a very hard time keeping the plane level. Of course the mission ended with me crashing into the ground....
I didn't use the throttle as yet beause I had to many problems with just keeping the thing flying ! Very responsive to the controls !

I used a gamepad and not a joystick. Don't know in what way a joystick will be better then the gamepad. Any ideas ?
 
..I only used them for ground attack so far (on russian IL2 and allied P47 or Typhoon) and never bothered to put a delay on them and never saw them explode before hitting something..

Yes the default Wfgr21 rocket delay fusing is very long and if you fire them at ground targets you don't need a delay because they detonate on impact long before the fuse activates.
But if you want to fire them into the middle of a bomber formation you have to put a delay to tell them when to explode in midair.
For example if the formation is 600 yards away and the rockets take 4 seconds to travel that distance, you have to put a 4-second delay on them so they'll hopefully explode inside the formation.
Incidentally the P-47 rockets have no time fuse, they only detonate when they hit something, so changing the delay will have no effect whatsoever.
PS- I can't find any Typhoons in my IL-1946.
 
...I didn't use the throttle as yet beause I had to many problems with just keeping the thing flying ! Very responsive to the controls !
I used a gamepad and not a joystick. Don't know in what way a joystick will be better then the gamepad. Any ideas ?

First turn off these two switches so they look like this and you'll begin the Buffalo mission in the air and won't have the hassle of taking off. Also your landing will be easier.
Single missions> Finland B2391>Brief>Difficulty>Next-

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Later get a joystick (with a twist grip for rudder), they're dead cheap.
Finally, if you want to try takeoffs anytime for fun, don't try to lift off too soon, let your speed build up to about 180 km/h, then gently begin climbing.
 
Yes the default Wfgr21 rocket delay fusing is very long and if you fire them at ground targets you don't need a delay because they detonate on impact long before the fuse activates.
But if you want to fire them into the middle of a bomber formation you have to put a delay to tell them when to explode in midair.
For example if the formation is 600 yards away and the rockets take 4 seconds to travel that distance, you have to put a 4-second delay on them so they'll hopefully explode inside the formation.
Incidentally the P-47 rockets have no time fuse, they only detonate when they hit something, so changing the delay will have no effect whatsoever.
PS- I can't find any Typhoons in my IL-1946.

I never had to use the german rockets, so I don't know if they model the time fuse or not. Considering the amount of research put in the game it wouldn't be surprising they do. It's normal you can't find Typhoons in the vanilla game, I have a ton of added flyable planes, my IL2 install is about 21 Gigs...
 
I would agree with Rico though, I am not sure I would take rockets on the FW190 because it seems very hard to score a hit with these, and if you are jumped by the escorts (either P47s or P51s) you are dead meat with the drag of the pods... Your only chance then is to break off and dive out of there, hoping the P47s won't follow you because they are diving like a brick...
 
Fw190 Wfr.Gr.21 ROCKET ATTACK

I set this up in 5 minutes in the Quick Mission Builder, 1x Fw against 12x B-24's.
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As discussed earlier, these rockets have a time delay fuse so that they'll explode among a bomber group like flak bursts.
Their advantage over guns is their long range, allowing the fighter to safely stand off out of the bombers defensive gun range.
I decide to try my luck with a 5-second delay, the brown bursts are from earlier shots as i try to gauge the range-
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They have a severe gravity drop so you have to aim into thin air well above the enemy bombers and hope you've calculated it right so that they'll drop into the formation and explode there 5 seconds later-
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I gradually close the range and bingo, a couple of bombers are holed and are streaming smoke-
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One is going down, for him zee war is over..
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CONCLUSION- In real life the Fw's only had a single pair of rockets, so the chances of them doing any damage to bombers must have been very slight.
(I was on 'unlimited ammo' and just kept launching them nonstop and was bound to hit something sooner or later).
 
This test tells me that I won't bother with them rockets, specially if you redo it in normal conditions with 2 rockets and a flight of Mustangs...
 
My joystick gone mad...
I have Logitech Force 3D Pro, and for some reason it stopped working properly in IL-2. It works ok in other games.
Symptoms are like those when stick is not calibrated - extreme sensitivity (especially rudder), not centered etc...no matter what i do i can't fix it...
I do not use force feedback, except small amount of force used to keep stick on center.
Any ideas?
 
If you didn't make changes to your conf.ini, I don't have any idea. Never used force feedback sticks... Suppose you tried unplug, replug and recalibrate... what is strange is that it's only with IL2 ? Isn't there an option in IL2Stab for force feedback ?
 
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