From my point of view the 1st mission so far has played out mainly as intended. It is a bit sad that according to the rules at least two players can not continue the tournament, but I think that this rule (that you have to win the mission) has more positive effects than negative effects. Every participant is playing the mission blind (first time), with no ability to reload a save game or restart. It is this one attempt and if he does not win or loses Ivanov he has leave the tournament. I think this increases the excitement and the meaning in every mission?
One problem has appeared which had not been intended and this has been that the game engine, while setting up the starting file, has given in two matches (
@SlySniper and A Canadian Cat) one German soldier more to fight. The sniper team had been set to 50%, but the game engine ignored it. These players have unintentionally been disadvantaged, but after I had informed them, they both graciously continued the match and accepted the greater challenge.
Overview map view for mission 1. Due to the fog of war the players had to decide without knowing the enemy positions. Only that there is a mounted (the German call this heavy) MG inside the outpost.
Nearly all of the 7 players moved their mobil elements near the stream until they had reached the point where they had been closest to the outpost. A few players flanked both sides with the main focus on the left.
@Cargol had moved only through the right flank.
From my experience it has been successful to detach the DP light machine gun teams from the squads and place them on overwatch near the street line to cover the mobil element approaching near the stream and also suppress the German MG inside the outpost. The German MG can fire only at one DP team, while the Soviet can place three DP light Mg teams to counter.
Regarding the mortar fire mission in my opinion the idea from
@Raging Al to set it on harass mode has been the best, because the German MG has been suppressed for several minutes while he got his DP light mg teams in position and they continued the suppression further until the outpost had been captured. All other player as far as I remember went with a fast mortar firing mission (heavy or close to heavy). My impression is that a longer firing mission reduces the morale more, than a shorter, but heavier one. But this is only my impression, I have not tested it.
Also it is to mention that some mortar mission did inflict casualties and some not. If the notorious inaccurate Soviet off map mortar fire mission had missed (RNG), then it became way more difficult for the player.
I have placed every time the sniper on the identical target arc to set an ambush (and deleted the target arc after the ambush). Sometimes it worked well and sometimes the sniper did get hit fast. There is some luck (RNG) in it, but having units on overwatch to return direct or indirect fire effectively and fast did help in dealing with the sniper in my experience.
What did the other players experienced? What did work and what not?