1633 hrs, Turn 93. My forces advance both on Bulletpoint Ridge and in Harfleur. There is still no opposition on the near side of the ridge, but in Harfleur I run into a mortar section HQ waiting in ambush behind a large building. No surprise anymore, I've already learned this Bulletpoint's trick to put troops behind a building, out of reach of tank fire, but I don't have any way of clearing them from there other than a frontal attack. 6 Platoon loses two men but the panicked gunner - or more accurately, a soldier who happened to inherit a Bren from a scout - takes down the section leader. Without the MP40 they should become a lot less dangerous - but still dangerous.
The numerous German casualties I am finding in Harfleur indicate that the village was defended by a whole platoon, including three Panzerschrecks, and that two squads of this platoon have likely been eliminated - for the most part by tanks before my infantry even got close. That's the way I like it. There still are many men hiding in the buildings that are out of reach, but now that two schrecks are confirmed down and the third has withdrawn, maybe I could test the waters with an armored car?
1634 hrs, Turn 94. I lose two more men in urban fighting at Harfleur in exchange for two Germans (including the third Panzerschreck). An armored car is testing waters. On the other side of the battlefield, Bulletpoint tries to take a leaf from my playbook and area fires another armored car with the Marder. It could have worked, but coincidentally I withdrew the car right in this turn because I feared the Marder might spot it. This makes me very happy because the Marder has now spent 6 HE out of 9.
The numerous German casualties I am finding in Harfleur indicate that the village was defended by a whole platoon, including three Panzerschrecks, and that two squads of this platoon have likely been eliminated - for the most part by tanks before my infantry even got close. That's the way I like it. There still are many men hiding in the buildings that are out of reach, but now that two schrecks are confirmed down and the third has withdrawn, maybe I could test the waters with an armored car?
1634 hrs, Turn 94. I lose two more men in urban fighting at Harfleur in exchange for two Germans (including the third Panzerschreck). An armored car is testing waters. On the other side of the battlefield, Bulletpoint tries to take a leaf from my playbook and area fires another armored car with the Marder. It could have worked, but coincidentally I withdrew the car right in this turn because I feared the Marder might spot it. This makes me very happy because the Marder has now spent 6 HE out of 9.
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