1605 hrs, Turn 65. Harfleur is now shrouded in smoke. Most of it was made by Bulletpoint to (successfully) cover the move of his mortar and ATG crews, ammo bearers and a HQ team across the bridge to Harfleur. Since there already is so much smoke, I added a little with a Sherman to further cover my deployment. Unfortunately those 75mm smoke shells only make a few feeble puffs compared to the thick smoke screen generated by mortars.
So far I'm quite happy that my opponent moved these forces here - I should get good points for the kills once I clear the village. Of course, I would prefer to kill them in the open. I'll wait for the smoke to dissipate before I renew the attack on this front. Meanwhile, Bulletpoint's mortars at the church lay smoke screen on Hill 312 again to further frustrate my support fire. No worries. We'll keep deploying and attack on the right flank instead.
Nevertheless, I suffer more random casualties... Marder 5 area fires Hill 312 in an attempt to destroy my armored car shelling the Bridge. The Humber IV takes a direct hit with a HE, but again it's a tough car and survives with moderate damage - although gets nearly immobilized. The real problem is that I sent a 2IC team to take a peek at that very Marder, and it happened to be passing around the armored car at that time. Three men down. With this hit, 2 Troop is reduced to 8 men and 2 armored cars, while 1 Troop has only 2 men and one armored car left.
There is another way I can use the smoke screen at Harfleur - I can move tanks into positions to engage Marder 5 at long range. It may or may not go well once the smoke dissipates, but at least they will be stationary when LOS is restored. This could help fix the spotting disadvantage.
So far I'm quite happy that my opponent moved these forces here - I should get good points for the kills once I clear the village. Of course, I would prefer to kill them in the open. I'll wait for the smoke to dissipate before I renew the attack on this front. Meanwhile, Bulletpoint's mortars at the church lay smoke screen on Hill 312 again to further frustrate my support fire. No worries. We'll keep deploying and attack on the right flank instead.
Nevertheless, I suffer more random casualties... Marder 5 area fires Hill 312 in an attempt to destroy my armored car shelling the Bridge. The Humber IV takes a direct hit with a HE, but again it's a tough car and survives with moderate damage - although gets nearly immobilized. The real problem is that I sent a 2IC team to take a peek at that very Marder, and it happened to be passing around the armored car at that time. Three men down. With this hit, 2 Troop is reduced to 8 men and 2 armored cars, while 1 Troop has only 2 men and one armored car left.
There is another way I can use the smoke screen at Harfleur - I can move tanks into positions to engage Marder 5 at long range. It may or may not go well once the smoke dissipates, but at least they will be stationary when LOS is restored. This could help fix the spotting disadvantage.